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Acquisition Octopus PLST

Other printings of "Acquisition Octopus": PLST #NEO-44 NEO #44

Card

id70683
artistFrancisco Miyara
artistIdsfa64fc53-a243-4a94-a4d2-97625ea24b4f
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank9496
edhrecSaltiness0.08
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorTextYou can never have too many arms.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsReconfigure
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{U}
manaValue3
nameAcquisition Octopus
numberNEO-44
originalPrintings
originalReleaseDate2024-08-02
originalText
otherFaceIds
power2
printingsNEO, PLST
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
side
signature
sourceProducts{'nonfoil': ['1db93605-0a4e-5e5b-80a2-18a6e177f51d']}
subsets
subtypesEquipment, Octopus
supertypes
textWhenever this creature or equipped creature deals combat damage to a player, draw a card.
Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
toughness2
typeArtifact Creature — Equipment Octopus
typesArtifact, Creature
uuid4a41cfa5-f4e3-5e07-914b-eb35315d2fc4
variations
watermark
setNameThe List

Identifiers

id70683
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId303567
cardsphereFoilId
cardsphereId127614
deckboxId95752
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf714e344-6e3e-5f64-952d-fa0aff340dbc
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId56463baf-498b-4d78-a193-15b3ef252a26
scryfallIllustrationIdd1a13b76-64f8-4bfa-94cd-3065b242b4c8
scryfallOracleId234ff22f-2ff1-4a73-a7c5-e9c53557c4c6
tcgplayerEtchedProductId
tcgplayerProductId581214
uuid4a41cfa5-f4e3-5e07-914b-eb35315d2fc4

Legalities

id70683
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid4a41cfa5-f4e3-5e07-914b-eb35315d2fc4
vintageLegal

Purchase URLs

id70683
cardKingdomhttps://mtgjson.com/links/4fd17a9a9f27d479
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/0ba5eccd8809b383
tcgplayerEtched
uuid4a41cfa5-f4e3-5e07-914b-eb35315d2fc4

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-02-18Although it causes an Equipment to become attached to a creature, reconfigure is not an "equip ability" for the purpose of cards like Fighter Class and Leonin Shikari.
2022-02-18An Equipment creature can never become attached to itself. If an effect tries to do this, nothing happens.
2022-02-18An Equipment creature with reconfigure can be attached to creatures by effects other than its reconfigure ability, such as the activated ability of Brass Squire.
2022-02-18An Equipment doesn't become tapped when the permanent it's attached to becomes tapped. For example, if you attack with a creature that is equipped with Acquisition Octopus, then use reconfigure to unattach Acquisition Octopus after combat, the Octopus will be untapped and could be used to block during your opponent's turn.
2022-02-18As soon as an Equipment creature with reconfigure stops being a creature, any Equipment and Auras with enchant creature abilities become unattached. Auras that can enchant an Equipment that isn't a creature remain attached to it.
2022-02-18Attaching an Equipment with reconfigure to a creature causes that Equipment to stop being a creature until it becomes unattached. It also loses any creature subtypes it had.
2022-02-18If a permanent with reconfigure is somehow still a creature after it becomes attached (perhaps due to an effect like that of March of the Machines), it immediately becomes unattached from the equipped creature.
2022-02-18If an Equipment with reconfigure somehow loses its abilities while it is attached, the effect causing it to not be a creature continues to apply until it becomes unattached.
2022-02-18Reconfigure represents two activated abilities. Reconfigure [cost] means "[Cost]: Attach this permanent to another target creature you control. Activate only as a sorcery," and "[Cost]: Unattach this permanent. Activate only if this permanent is attached to a creature and only as a sorcery."
2022-02-18Similarly, if an Equipment is tapped, its reconfigure abilities may still be activated and it may still become attached to creatures. Becoming attached doesn't untap it. In most cases, an attached Equipment being tapped won't affect gameplay, but it will be relevant if it becomes unattached again before it untaps.

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