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Aveline de Grandpré ACR

Other printings of "Aveline de Grandpré": ACR #40 ACR #135 ACR #220

Card

id7592
artistLuisa J. Preissler
artistIds3e556986-a304-4251-9ea6-d9d1ad9eb260
asciiNameAveline de Grandpre
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorborderless
colorIdentityB, G
colorIndicator
colorsG
defense
duelDeck
edhrecRank7800
edhrecSaltiness0.2
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsshowcase, legendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsDeathtouch, Disguise
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{2}{G}{G}
manaValue4
nameAveline de Grandpré
number135
originalPrintings
originalReleaseDate
originalTextDeathtouch
Whenever a creature you control with deathtouch deals combat damage to a player, put that many +1/+1 counters on that creature.
Disguise {B}{G}
otherFaceIds
power3
printingsACR
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodeACR
side
signature
sourceProducts{'foil': ['4c79255e-0f04-584d-a8d9-6df6a4c5e3c0', '4db1861f-789f-5154-8373-b159f011ef7f'], 'nonfoil': ['4db1861f-789f-5154-8373-b159f011ef7f']}
subsets
subtypesHuman, Assassin
supertypesLegendary
textDeathtouch
Whenever a creature you control with deathtouch deals combat damage to a player, put that many +1/+1 counters on that creature.
Disguise {B}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
toughness3
typeLegendary Creature — Human Assassin
typesCreature
uuid10f16bc4-697d-5014-b437-dbe943ff63c0
variations5701878f-b6a3-59b0-ae35-fc6403194f3d, 62e0d0fa-3209-531d-8877-6715d62cb06e
watermark
setNameAssassin's Creed

Identifiers

id7592
cardKingdomEtchedId
cardKingdomFoilId298491
cardKingdomId298459
cardsphereFoilId123000
cardsphereId122996
deckboxId92644
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ide422fff0-a147-5b77-ba59-09983eaf04e0
mtgoFoilId
mtgoId127660
multiverseId668161
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId1dba9494-1443-4043-8cb9-3b3f18cd6676
scryfallIllustrationId843f3c5d-caab-49f2-9406-d67d18973ca9
scryfallOracleId5c8c4d53-f364-40da-989b-cfe1e3f79b7d
tcgplayerEtchedProductId
tcgplayerProductId556371
uuid10f16bc4-697d-5014-b437-dbe943ff63c0

Legalities

id7592
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid10f16bc4-697d-5014-b437-dbe943ff63c0
vintageLegal

Purchase URLs

id7592
cardKingdomhttps://mtgjson.com/links/a3e8bcf7cc390b1e
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/81c2ff96c0c5a5c7
cardmarket
tcgplayerhttps://mtgjson.com/links/ed38d05af567b2be
tcgplayerEtched
uuid10f16bc4-697d-5014-b437-dbe943ff63c0

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified艾芙琳·德·格朗普雷传奇生物 — 人类/杀手死触
每当一个由你操控且具死触异能的生物对任一牌手造成战斗伤害时,在该生物上放置等量的+1/+1指示物。
伪装{B}{G}
668329
FrenchAveline de GrandpréCréature légendaire — humain et assassinContact mortel
À chaque fois qu'une créature avec le contact mortel que vous contrôlez inflige des blessures de combat à un joueur, mettez autant de marqueurs +1/+1 sur cette créature.
Déguisement {B}{G}
668245
GermanAveline de GrandpréLegendäre Kreatur — Mensch, AssassineTodesberührung
Immer wenn eine Kreatur mit Todesberührung, die du kontrollierst, einem Spieler Kampfschaden zufügt, lege entsprechend viele +1/+1-Marken auf sie.
Verkleidung {B}{G}
668189
ItalianAveline de GrandpréCreatura Leggendaria — Assassino UmanoTocco letale
Ogniqualvolta una creatura che controlli con tocco letale infligge danno da combattimento a un giocatore, metti altrettanti segnalini +1/+1 su quella creatura.
Camuffare {B}{G}
668273
Japaneseアヴリーン・ドゥ・グランプレ伝説のクリーチャー — 人間・暗殺者接死
あなたがコントロールしていて接死を持つクリーチャー1体がプレイヤー1人に戦闘ダメージを与えるたび、そのクリーチャーの上にその点数に等しい個数の+1/+1カウンターを置く。
変装{B}{G}
668301
SpanishAveline de GrandpréCriatura legendaria — Asesino humanoToque mortal.
Siempre que una criatura que controlas con la habilidad de toque mortal haga daño de combate a un jugador, pon esa misma cantidad de contadores +1/+1 sobre esa criatura.
Disfrazarse {B}{G}.
668217

Rulings

datetext
2024-07-05A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent you control face up by paying its disguise cost.
2024-07-05A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren’t affected unless the new characteristics of the object change the legality of those targets or attachments.
2024-07-05Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn’t use the stack and can’t be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
2024-07-05At any time, you can look at a face-down spell or permanent you control. You can’t look at face-down permanents or spells you don’t control unless an effect instructs or allows you to do so.
2024-07-05Because face-down creatures don’t have a name, they can’t have the same name as any other creature, even another face-down creature.
2024-07-05Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger.
2024-07-05If a creature you control with deathtouch deals combat damage to a player at the same time it’s dealt lethal damage (perhaps because it has trample and was blocked), it will die before Aveline’s triggered ability resolves and puts +1/+1 counters on it.
2024-07-05If a face-down creature loses its abilities, it can’t be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
2024-07-05If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
2024-07-05If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it’s an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won’t trigger, because even though you revealed the card, it never turned face up.
2024-07-05The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn’t have or change the characteristics it does have.
2024-07-05The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.
2024-07-05Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped.
2024-07-05You must ensure that your face-down spells and permanents can be easily differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

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