Other printings of "Aveline de Grandpré": ACR #40 ACR #135 ACR #220
| id | 7495 |
|---|---|
| artist | Aurore Folny |
| artistIds | 02f6cdda-7a80-4184-853d-20b28d580868 |
| asciiName | Aveline de Grandpre |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | B, G |
| colorIndicator | |
| colors | G |
| defense | |
| duelDeck | |
| edhrecRank | 7800 |
| edhrecSaltiness | 0.2 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | legendary |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Deathtouch, Disguise |
| language | English |
| layout | normal |
| leadershipSkills | {'brawl': False, 'commander': True, 'oathbreaker': False} |
| life | |
| loyalty | |
| manaCost | {2}{G}{G} |
| manaValue | 4 |
| name | Aveline de Grandpré |
| number | 40 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, put that many +1/+1 counters on that creature. Disguise {B}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) |
| otherFaceIds | |
| power | 3 |
| printings | ACR |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | triangle |
| setCode | ACR |
| side | |
| signature | |
| sourceProducts | {'foil': ['4c79255e-0f04-584d-a8d9-6df6a4c5e3c0', '4db1861f-789f-5154-8373-b159f011ef7f'], 'nonfoil': ['4db1861f-789f-5154-8373-b159f011ef7f']} |
| subsets | |
| subtypes | Human, Assassin |
| supertypes | Legendary |
| text | Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, put that many +1/+1 counters on that creature. Disguise {B}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) |
| toughness | 3 |
| type | Legendary Creature — Human Assassin |
| types | Creature |
| uuid | 5701878f-b6a3-59b0-ae35-fc6403194f3d |
| variations | 10f16bc4-697d-5014-b437-dbe943ff63c0, 62e0d0fa-3209-531d-8877-6715d62cb06e |
| watermark | |
| setName | Assassin's Creed |
| id | 7495 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 298651 |
| cardKingdomId | 298404 |
| cardsphereFoilId | 123320 |
| cardsphereId | 123309 |
| deckboxId | 92547 |
| mcmId | 775528 |
| mcmMetaId | |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 2ca15924-9c52-5e8b-88d6-668b4daf3aa6 |
| mtgoFoilId | |
| mtgoId | 128046 |
| multiverseId | 667630 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | db3b4f73-e241-4d60-a877-25327092c291 |
| scryfallIllustrationId | 8319dee3-699e-495f-8803-a413a2aeac49 |
| scryfallOracleId | 5c8c4d53-f364-40da-989b-cfe1e3f79b7d |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 556356 |
| uuid | 5701878f-b6a3-59b0-ae35-fc6403194f3d |
| id | 7495 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 5701878f-b6a3-59b0-ae35-fc6403194f3d |
| vintage | Legal |
| id | 7495 |
|---|---|
| cardKingdom | https://mtgjson.com/links/fc314dbfaca920be |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/adfe01e66ee79abd |
| cardmarket | |
| tcgplayer | https://mtgjson.com/links/5b3ba09c10b93a72 |
| tcgplayerEtched | |
| uuid | 5701878f-b6a3-59b0-ae35-fc6403194f3d |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 艾芙琳·德·格朗普雷 | 传奇生物 — 人类/杀手 | 死触 每当一个由你操控且具死触异能的生物对任一牌手造成战斗伤害时,在该生物上放置等量的+1/+1指示物。 伪装{B}{G}(你可以牌面朝下地施放此牌并支付{3},将其当成2/2、具守护{2}的生物。可随时支付其伪装费用使其翻回正面。) | 668110 | ||
| French | Aveline de Grandpré | Créature légendaire — humain et assassin | Contact mortel À chaque fois qu'une créature avec le contact mortel que vous contrôlez inflige des blessures de combat à un joueur, mettez autant de marqueurs +1/+1 sur cette créature. Déguisement {B}{G} (Vous pouvez lancer cette carte face cachée pour {3} comme une créature 2/2 avec parade {2}. Retournez-la face visible à tout moment pour son coût de déguisement.) | 667870 | ||
| German | Aveline de Grandpré | Legendäre Kreatur — Mensch, Assassine | Todesberührung Immer wenn eine Kreatur mit Todesberührung, die du kontrollierst, einem Spieler Kampfschaden zufügt, lege entsprechend viele +1/+1-Marken auf sie. Verkleidung {B}{G} (Du kannst diese Karte verdeckt für {3} als eine 2/2 Kreatur mit Abwehr {2} wirken. Decke sie zu einem beliebigen Zeitpunkt für ihre Verkleidungskosten auf.) | 667710 | ||
| Italian | Aveline de Grandpré | Creatura Leggendaria — Assassino Umano | Tocco letale Ogniqualvolta una creatura che controlli con tocco letale infligge danno da combattimento a un giocatore, metti altrettanti segnalini +1/+1 su quella creatura. Camuffare {B}{G} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 con egida {2} pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di camuffare.) | 667950 | ||
| Japanese | アヴリーン・ドゥ・グランプレ | 伝説のクリーチャー — 人間・暗殺者 | 接死 あなたがコントロールしていて接死を持つクリーチャー1体がプレイヤー1人に戦闘ダメージを与えるたび、そのクリーチャーの上にその点数に等しい個数の+1/+1カウンターを置く。 変装{B}{G}(このカードを、{3}で護法{2}を持つ2/2のクリーチャーとして裏向きで唱えてもよい。これの変装コストで、いつでもこれを表向きにしてよい。) | 668030 | ||
| Spanish | Aveline de Grandpré | Criatura legendaria — Asesino humano | Toque mortal. Siempre que una criatura que controlas con la habilidad de toque mortal haga daño de combate a un jugador, pon esa misma cantidad de contadores +1/+1 sobre esa criatura. Disfrazarse {B}{G}. (Puedes lanzar esta carta boca abajo por {3} como una criatura 2/2 con la habilidad de rebatir {2}. Ponla boca arriba en cualquier momento por su coste de disfrazarse.) | 667790 |
| date | text |
|---|---|
| 2024-07-05 | A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent you control face up by paying its disguise cost. |
| 2024-07-05 | A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren’t affected unless the new characteristics of the object change the legality of those targets or attachments. |
| 2024-07-05 | Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn’t use the stack and can’t be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot. |
| 2024-07-05 | At any time, you can look at a face-down spell or permanent you control. You can’t look at face-down permanents or spells you don’t control unless an effect instructs or allows you to do so. |
| 2024-07-05 | Because face-down creatures don’t have a name, they can’t have the same name as any other creature, even another face-down creature. |
| 2024-07-05 | Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger. |
| 2024-07-05 | If a creature you control with deathtouch deals combat damage to a player at the same time it’s dealt lethal damage (perhaps because it has trample and was blocked), it will die before Aveline’s triggered ability resolves and puts +1/+1 counters on it. |
| 2024-07-05 | If a face-down creature loses its abilities, it can’t be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up. |
| 2024-07-05 | If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends. |
| 2024-07-05 | If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it’s an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won’t trigger, because even though you revealed the card, it never turned face up. |
| 2024-07-05 | The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn’t have or change the characteristics it does have. |
| 2024-07-05 | The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost. |
| 2024-07-05 | Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped. |
| 2024-07-05 | You must ensure that your face-down spells and permanents can be easily differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield. |
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