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Aethertorch Renegade KLR

Other printings of "Aethertorch Renegade": KLD #106 KLR #114

Card

id43998
artistJohann Bodin
artistIdsd92e2dd9-9ef6-43f6-81f8-df87f9066983
asciiName
attractionLights
availabilityarena
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank15050
edhrecSaltiness0.11
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{R}
manaValue3
nameAethertorch Renegade
number114
originalPrintings
originalReleaseDate
originalTextWhen Aethertorch Renegade enters the battlefield, you get {EEEE} (four energy counters).
{T}, Pay {EE}: Aethertorch Renegade deals 1 damage to target creature.
{T}, Pay {EEEEEEEE}: Aethertorch Renegade deals 6 damage to target player or planeswalker.
otherFaceIds
power1
printingsKLD, KLR
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeKLR
side
signature
sourceProducts
subsets
subtypesHuman, Rogue
supertypes
textWhen this creature enters, you get {E}{E}{E}{E} (four energy counters).
{T}, Pay {E}{E}: This creature deals 1 damage to target creature.
{T}, Pay eight {E}: This creature deals 6 damage to target player or planeswalker.
toughness2
typeCreature — Human Rogue
typesCreature
uuidf83a4e95-e6c5-5c94-812b-d8a4e563129a
variations
watermark
setNameKaladesh Remastered

Identifiers

id43998
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId75692
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id976c2d7b-2c9c-5cca-9d2a-1300c3603621
mtgoFoilId
mtgoId
multiverseId547920
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId00eef803-6eea-4e2f-ba13-219e4b66b006
scryfallIllustrationId256a472e-0412-47b7-b062-38fa1eaead90
scryfallOracleId7db864fe-e0b7-4b32-8706-2ad01f93f7ca
tcgplayerEtchedProductId
tcgplayerProductId
uuidf83a4e95-e6c5-5c94-812b-d8a4e563129a

Legalities

id43998
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidf83a4e95-e6c5-5c94-812b-d8a4e563129a
vintageLegal

Purchase URLs

id43998
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuidf83a4e95-e6c5-5c94-812b-d8a4e563129a

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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