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Aetherworks Marvel PKLD

Other printings of "Aetherworks Marvel": DRC #123 KLD #193 PKLD #193s KLR #219 M3C #281

Card

id69217
artistJames Paick
artistIds1a7be0a2-d8ac-45c7-b0a0-eb0886f47b5f
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank3093
edhrecSaltiness0.33
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}
manaValue4
nameAetherworks Marvel
number193s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsDRC, KLD, KLR, M3C, PKLD
promoTypessetpromo, prerelease, datestamped
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodePKLD
side
signature
sourceProducts{'foil': ['92c69f84-459a-5dd4-9c4b-bf63a5a85368']}
subsets
subtypes
supertypesLegendary
textWhenever a permanent you control is put into a graveyard, you get {E} (an energy counter).
{T}, Pay six {E}: Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
toughness
typeLegendary Artifact
typesArtifact
uuid80962463-3bb3-5b74-8c18-e8cfe0111746
variations
watermark
setNameKaladesh Promos

Identifiers

id69217
cardKingdomEtchedId
cardKingdomFoilId209351
cardKingdomId
cardsphereFoilId37009
cardsphereId
deckboxId33744
mcmId292998
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idadbef7fe-f4cf-5590-8a42-87da256bc762
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId3f92cfc3-7b87-4945-b7d6-b106c9d8bfed
scryfallIllustrationId0ee8ae57-c2f9-415a-8429-99a4a86e7f71
scryfallOracleId470ec98e-120c-446d-ade6-7d80aa836b55
tcgplayerEtchedProductId
tcgplayerProductId123344
uuid80962463-3bb3-5b74-8c18-e8cfe0111746

Legalities

id69217
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid80962463-3bb3-5b74-8c18-e8cfe0111746
vintageLegal

Purchase URLs

id69217
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/aa7c341b9813c249
cardmarket
tcgplayerhttps://mtgjson.com/links/c65ddc5d501c3362
tcgplayerEtched
uuid80962463-3bb3-5b74-8c18-e8cfe0111746

Foreign Data (per language)

No foreign data.

Rulings

datetext
2016-09-20Aetherworks Marvel's first ability triggers whenever any permanent you control is put into a graveyard from the battlefield, including Aetherworks Marvel itself and other permanents put into a graveyard at the same time as it.
2016-09-20If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
2016-09-20If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs, such as emerge costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Incendiary Sabotage, you must pay those to cast the card.
2016-09-20The card cast with Aetherworks Marvel's second ability is cast from your library.
2016-09-20Tokens that are sacrificed or destroyed are put into their owner's graveyard before ceasing to exist. If you controlled the token, Aetherworks Marvel's first ability will trigger.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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