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Woodland Acolyte // Mend the Wilds WOE

Other printings of "Woodland Acolyte // Mend the Wilds": WOE #241 WOE #241

Card

id103717
artistSteve Prescott
artistIdsa1139fb8-41f5-4a9e-9a74-f662e1a23b35
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG, W
colorIndicator
colorsG
defense
duelDeck
edhrecRank8289
edhrecSaltiness
faceConvertedManaCost1
faceFlavorName
faceManaValue1
faceNameMend the Wilds
finishesnonfoil, foil
flavorName
flavorTextHe left knighthood behind to heal the scars of the invasion.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{G}
manaValue3
nameWoodland Acolyte // Mend the Wilds
number241
originalPrintings
originalReleaseDate
originalTextPut target permanent card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.) // When Woodland Acolyte enters the battlefield, draw a card.
otherFaceIdse32cb62e-af7a-5404-b90b-77a4a4367ff4
power
printingsWOE
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeWOE
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textPut target permanent card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)
toughness
typeInstant — Adventure
typesInstant
uuid09d6a819-f481-55b9-b715-3e4a87885f0d
variations
watermark
setNameWilds of Eldraine

Identifiers

id103717
cardKingdomEtchedId
cardKingdomFoilId282496
cardKingdomId282022
cardsphereFoilId
cardsphereId107525
deckboxId82184
mcmId729738
mcmMetaId423820
mtgArenaId86972
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ida763e736-105c-5149-b801-95bfbda15afa
mtgoFoilId
mtgoId116868
multiverseId629742
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdb9f10623-4783-4773-b9c8-a5a2bcfdb5d9
scryfallIllustrationId01907fbd-f5bd-456b-9525-bb499c2ad3a9
scryfallOracleIdba610f08-61a7-47fe-9a80-32b5ce51b118
tcgplayerEtchedProductId
tcgplayerProductId513507
uuid09d6a819-f481-55b9-b715-3e4a87885f0d

Legalities

id103717
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid09d6a819-f481-55b9-b715-3e4a87885f0d
vintageLegal

Purchase URLs

id103717
cardKingdomhttps://mtgjson.com/links/69c1466acd377b2c
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/c3cee86269db4ae4
cardmarkethttps://mtgjson.com/links/519d9d72a118d8fa
tcgplayerhttps://mtgjson.com/links/c0aa051d3a824cf3
tcgplayerEtched
uuid09d6a819-f481-55b9-b715-3e4a87885f0d

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese SimplifiedWoodland Acolyte // 修补幻野修补幻野瞬间~历险将目标永久物牌从你的坟墓场置于你牌库顶。(然后放逐此牌。之后你还可以从放逐区施放该生物。)631569
FrenchAcolytes des sylves // Restaurer les frichesRestaurer les frichesÉphémère : aventureMettez une carte de permanent ciblée de votre cimetière au-dessus de votre bibliothèque. (Puis exilez cette carte. Vous pouvez lancer la créature plus tard depuis l'exil.)630525
GermanWaldland-Tempeldiener // Heilung der WildnisHeilung der WildnisSpontanzauber — AbenteuerLege eine bleibende Karte deiner Wahl aus deinem Friedhof oben auf deine Bibliothek. (Schicke diese Karte dann ins Exil. Du kannst sie später als Kreatur aus dem Exil wirken.)630003
ItalianAccolito delle Selve // Curare le Terre SelvaggeCurare le Terre SelvaggeIstantaneo — AvventuraMetti una carta permanente bersaglio dal tuo cimitero in cima al tuo grimorio. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.)630786
JapaneseWoodland Acolyte // 僻(へき)境(きょう)の修(しゅう)繕(ぜん)僻(へき)境(きょう)の修(しゅう)繕(ぜん)インスタント ― 出来事あなたの墓地にあるパーマネント・カード1枚を対象とする。それをあなたのライブラリーの一番上に置く。(その後、このカードを追放する。後で追放領域にあるこのクリーチャーを唱えてもよい。)631047
Portuguese (Brazil)Acólito das Matas // Curar as Terras SelvagensCurar as Terras SelvagensMágica Instantânea — AventuraColoque o card de permanente alvo de seu cemitério no topo de seu grimório. (Depois, exile este card. Você pode conjurar a criatura posteriormente do exílio.)631308
SpanishAcólito forestal // Sanar las tierrasSanar las tierrasInstantáneo — AventuraPon la carta de permanente objetivo de tu cementerio en la parte superior de tu biblioteca. (Luego, exilia esta carta. Puedes lanzar la criatura más adelante desde el exilio.)630264

Rulings

datetext
2023-09-01An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can’t be the target of Tenacious Tomeseeker’s triggered ability (“return target instant or sorcery card from your graveyard to your hand”).
2023-09-01An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2023-09-01Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2023-09-01If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2023-09-01If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a permanent.
2023-09-01If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01If an effect refers to a card, spell, or permanent that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure.
2023-09-01If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2023-09-01If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer (“Once each turn, you may cast an instant or sorcery spell from the top of your library.”) and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

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