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Turntimber Symbiosis // Turntimber, Serpentine Wood ZNR

Other printings of "Turntimber Symbiosis // Turntimber, Serpentine Wood": PZNR #215s PZNR #215s ZNR #215 ZNR #215 ZNR #364 ZNR #364 PRM #83868 PRM #83868

Card

id106004
artistRandy Vargas
artistIdsd20672ca-0555-4238-a984-fd171d36b247
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colors
defense
duelDeck
edhrecRank2038
edhrecSaltiness0.1
faceConvertedManaCost0
faceFlavorName
faceManaValue0
faceNameTurntimber, Serpentine Wood
finishesnonfoil, foil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutmodal_dfc
leadershipSkills
life
loyalty
manaCost
manaValue0
nameTurntimber Symbiosis // Turntimber, Serpentine Wood
number364
originalPrintings
originalReleaseDate
originalTextAs Turntimber, Serpentine Wood enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {G}.
otherFaceIdsf6aeb170-0112-5224-8df5-274ce7558327
power
printingsPRM, PZNR, ZNR
promoTypesboosterfun
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeZNR
sideb
signature
sourceProducts
subsets
subtypes
supertypes
textAs this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {G}.
toughness
typeLand
typesLand
uuid3bdeba6f-fa4d-5d1d-b169-6840a87e279e
variationsb37eea80-116a-5b82-86c6-51962f4eb7d1
watermark
setNameZendikar Rising

Identifiers

id106004
cardKingdomEtchedId
cardKingdomFoilId237537
cardKingdomId237183
cardsphereFoilId71333
cardsphereId71332
deckboxId52952
mcmId496190
mcmMetaId316875
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ida64abeeb-4986-53cf-87c4-04ad7cd95509
mtgoFoilId
mtgoId
multiverseId495652
scryfallCardBackId
scryfallId90df87c1-59df-4244-8653-15e7f13cdacc
scryfallIllustrationId61c02372-41d3-4666-a520-de415913fa9d
scryfallOracleId403b59f3-7ade-4bc2-a3e6-de0c3c700f18
tcgplayerEtchedProductId
tcgplayerProductId222082
uuid3bdeba6f-fa4d-5d1d-b169-6840a87e279e

Legalities

id106004
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid3bdeba6f-fa4d-5d1d-b169-6840a87e279e
vintageLegal

Purchase URLs

id106004
cardKingdomhttps://mtgjson.com/links/aedecd7ca6f2a75f
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/1c521e44463eb317
cardmarkethttps://mtgjson.com/links/a2394e7a427a3f4e
tcgplayerhttps://mtgjson.com/links/e70fdfe276c88694
tcgplayerEtched
uuid3bdeba6f-fa4d-5d1d-b169-6840a87e279e

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-09-25A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
2020-09-25If a card in a player's library has {X} in its mana cost, X is considered to be 0.
2020-09-25If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
2020-09-25If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.
2020-09-25If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.
2020-09-25If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.
2020-09-25In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
2020-09-25The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
2020-09-25There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
2020-09-25To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.
2020-09-25Use the mana value of the creature card as it exists in your library to determine whether it receives +1/+1 counters, ignoring any replacement effects (such as that of Glasspool Mimic) that will change its mana value once it's on the battlefield.

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