Other printings of "Akoum Hellkite": GN2 #36 SCD #123 BFZ #139 PBFZ #139s
| id | 35456 |
|---|---|
| artist | Jaime Jones |
| artistIds | 92f6c2c1-fa57-4b52-99c4-0fd866c13dc9 |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | R |
| colorIndicator | |
| colors | R |
| defense | |
| duelDeck | |
| edhrecRank | 8581 |
| edhrecSaltiness | 0.11 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 0 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | 1 |
| isReserved | |
| isStarter | 1 |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Flying, Landfall |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {4}{R}{R} |
| manaValue | 6 |
| name | Akoum Hellkite |
| number | 36 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Flying Landfall — Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to any target. If that land is a Mountain, Akoum Hellkite deals 2 damage to that permanent or player instead. |
| otherFaceIds | |
| power | 4 |
| printings | BFZ, GN2, PBFZ, SCD |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | GN2 |
| side | |
| signature | |
| sourceProducts | {'nonfoil': ['aa07711b-7e03-5c64-8552-2f5a0c8d393e']} |
| subsets | |
| subtypes | Dragon |
| supertypes | |
| text | Flying Landfall — Whenever a land you control enters, this creature deals 1 damage to any target. If that land is a Mountain, this creature deals 2 damage instead. |
| toughness | 4 |
| type | Creature — Dragon |
| types | Creature |
| uuid | fb3ff9db-3e23-56c1-9adb-18601ec17eff |
| variations | |
| watermark | |
| setName | Game Night 2019 |
| id | 35456 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | |
| cardKingdomId | 228763 |
| cardsphereFoilId | |
| cardsphereId | 63101 |
| deckboxId | 46798 |
| mcmId | 421106 |
| mcmMetaId | 220664 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | c2c7d440-6f0e-5d63-80d0-e28f23517465 |
| mtgoFoilId | |
| mtgoId | 79770 |
| multiverseId | 476102 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | f6ba0c10-6707-40f4-8f01-387532df9958 |
| scryfallIllustrationId | ace01351-0acc-4fa3-90c1-75eff8b88426 |
| scryfallOracleId | 05b6f9e3-9acd-43a6-acff-caa811aaf0a1 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 201580 |
| uuid | fb3ff9db-3e23-56c1-9adb-18601ec17eff |
| id | 35456 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | fb3ff9db-3e23-56c1-9adb-18601ec17eff |
| vintage | Legal |
| id | 35456 |
|---|---|
| cardKingdom | https://mtgjson.com/links/ef4092d318104a73 |
| cardKingdomEtched | |
| cardKingdomFoil | |
| cardmarket | https://mtgjson.com/links/ccec4206faba37d5 |
| tcgplayer | https://mtgjson.com/links/e06c83cea071ff5b |
| tcgplayerEtched | |
| uuid | fb3ff9db-3e23-56c1-9adb-18601ec17eff |
No foreign data.
| date | text |
|---|---|
| 2024-11-08 | A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land. |
| 2024-11-08 | A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control. |
| 2024-11-08 | Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.). |
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