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Akroma, Vision of Ixidor CMR

Other printings of "Akroma, Vision of Ixidor": CMR #2 CMR #547 PRM #86314

Card

id22138
artistChris Rahn
artistIds7742047e-0f80-4c0f-a530-d07460165e86
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank4584
edhrecSaltiness0.46
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesetched
flavorName
flavorText
frameEffectsinverted, etched, legendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFirst strike, Flying, Partner, Trample, Vigilance
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{5}{W}{W}
manaValue7
nameAkroma, Vision of Ixidor
number547
originalPrintings
originalReleaseDate
originalTextFlying, first strike, vigilance, trample
At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.
Partner
otherFaceIds
power6
printingsCMR, PRM
promoTypesboosterfun
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeCMR
side
signature
sourceProducts{'etched': ['001651e5-5141-5c9e-8f7c-b3bf3b23c148', 'e9d6937e-7f1e-501a-afa8-0decee438eea']}
subsets
subtypesAngel
supertypesLegendary
textFlying, first strike, vigilance, trample
At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.
Partner
toughness6
typeLegendary Creature — Angel
typesCreature
uuide3eb9426-cb43-5074-aae4-689c887b7a12
variations4695aee9-5eac-5750-ba4f-a21691057ce4
watermark
setNameCommander Legends

Identifiers

id22138
cardKingdomEtchedId239201
cardKingdomFoilId
cardKingdomId
cardsphereFoilId72894
cardsphereId
deckboxId54225
mcmId512955
mcmMetaId322635
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc78a20bc-2179-5efa-b019-d47b45a88fb3
mtgoFoilId
mtgoId
multiverseId502697
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdf26a9ba3-1aaf-4422-9b24-7e388b9a6f45
scryfallIllustrationId7592d666-867b-4bc5-a8e1-8af02f28a7ce
scryfallOracleIdb9be5ce9-08bb-4361-940c-9031e429ba86
tcgplayerEtchedProductId227035
tcgplayerProductId
uuide3eb9426-cb43-5074-aae4-689c887b7a12

Legalities

id22138
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuide3eb9426-cb43-5074-aae4-689c887b7a12
vintageLegal

Purchase URLs

id22138
cardKingdom
cardKingdomEtchedhttps://mtgjson.com/links/f1e1f9088f4e2784
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/d330e30681f69d10
tcgplayer
tcgplayerEtchedhttps://mtgjson.com/links/4783dcd7c8a55457
uuide3eb9426-cb43-5074-aae4-689c887b7a12

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified意悉多幻象爱若玛传奇生物 ~天使飞行,先攻,警戒,践踏
在每次战斗开始时,对每个由你操控的其他生物而言,它每具有飞行、先攻、连击、死触、敏捷、辟邪、不灭、系命、威慑、保护、延势、践踏、警戒与拍档等十二种异能中的一种,便得+1/+1直到回合结束。
拍档
503180
Chinese Traditional意悉多幻象愛若瑪傳奇生物 ~天使飛行,先攻,警戒,踐踏
在每次戰鬥開始時,對每個由你操控的其他生物而言,它每具有飛行、先攻、連擊、死觸、敏捷、辟邪、不滅、繫命、威懾、保護、延勢、踐踏、警戒與拍檔等十二種異能中的一種,便得+1/+1直到回合結束。
拍檔
503249
FrenchAkroma, vision d'IxidorCréature légendaire : angeVol, initiative, vigilance, piétinement
Au début de chaque combat, jusqu'à la fin du tour, chaque autre créature que vous contrôlez gagne +1/+1 si elle a le vol, +1/+1 si elle a l'initiative, et ainsi de suite pour la double initiative, le contact mortel, la célérité, la défense talismanique, l'indestructible, le lien de vie, la menace, la protection, la portée, le piétinement, la vigilance et le partenariat.
Partenariat
502904
GermanAkroma, Ixidors VisionLegendäre Kreatur — EngelFliegend, Erstschlag, Wachsamkeit, verursacht Trampelschaden
Zu Beginn jedes Kampfes erhält jede andere Kreatur, die du kontrollierst, bis zum Ende des Zuges +1/+1, falls sie Flugfähigkeit hat. Das Gleiche gilt für Bedrohlichkeit, Eile, Erstschlag, Doppelschlag, Fluchsicherheit, Lebensverknüpfung, Reichweite, Schutz, Todesberührung, Unzerstörbarkeit, Wachsamkeit, verursacht Trampelschaden und Partner.
Partner
502766
ItalianAkroma, Visione di IxidorCreatura Leggendaria — AngeloVolare, attacco improvviso, cautela, travolgere
All'inizio di ogni combattimento, fino alla fine del turno, ogni altra creatura che controlli prende +1/+1 se ha volare, +1/+1 se ha attacco improvviso e così via per doppio attacco, anti-malocchio, cautela, indistruttibile, legame vitale, minacciare, protezione, raggiungere, rapidità, tocco letale, travolgere e partner.
Partner
502973
Japaneseイクシドールの理想、アクローマ伝説のクリーチャー — 天使飛行、先制攻撃、警戒、トランプル
各戦闘の開始時に、ターン終了時まで、他の、あなたがコントロールしているクリーチャーはそれぞれ、飛行、先制攻撃、二段攻撃、接死、速攻、呪禁、破壊不能、絆魂、威迫、プロテクション、到達、トランプル、警戒、共闘のうち、自身が持つ能力1種類につき+1/+1の修整を受ける。
共闘
503042
Portuguese (Brazil)Akroma, Visão de IxidorCriatura Lendária — AnjoVoar, iniciativa, vigilância, atropelar
No início de cada combate, cada outra criatura que você controla recebe até o final do turno +1/+1 se tiver voar, +1/+1 se tiver iniciativa e assim por diante para golpe duplo, toque mortífero, ímpeto, resistência a magia, indestrutível, vínculo com a vida, ameaçar, proteção, alcance, atropelar, vigilância e parceiro.
Parceiro
503111
SpanishAkroma, visión de ÍxidorCriatura legendaria — ÁngelVuela, daña primero, vigilancia, arrolla.
Al comienzo de cada combate, hasta el final del turno, cada otra criatura que controlas obtiene +1/+1 si tiene la habilidad de volar, +1/+1 si tiene la habilidad de dañar primero, y así sucesivamente con dañar dos veces, toque mortal, prisa, antimaleficio, indestructible, vínculo vital, amenaza, protección, alcance, arrollar, vigilancia y camarada.
Camarada.
502835

Rulings

datetext
2020-11-10A creature with more than one instances of one of the listed keywords gets just +1/+1 for that keyword. Similarly, if a creature has multiple variants of the same keyword (e.g. protection from black and from red), it gets just +1/+1 for that keyword.
2020-11-10A creature with more than one of the listed keyword gets +1/+1 for each of those keywords it has.
2020-11-10Akroma's ability refers only to creatures with partner or "partner with" abilities, not creatures with any other partner variant (such as choose a Background or friends forever).
2020-11-10An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2020-11-10Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2020-11-10If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2020-11-10If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
2020-11-10Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
2020-11-10To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
2020-11-10Which creatures are affected and the size of their individual bonuses is determined only as Akroma's triggered ability resolves. Gaining or losing keywords after that time won't cause a creature to grow or shrink.
2020-11-10You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

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