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Karn Liberated 2XM

Other printings of "Karn Liberated": PLST #NPH-1 PUMA #U2 2XM #1 NPH #1 MM2 #4 UMA #5 SLP #36 J22 #97 2XM #333 PRM #82876

Card

id1392
artistJason Chan
artistIds8062d5a9-51b6-4822-933f-fa9e9dba8416
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank5857
edhrecSaltiness1.4
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': False, 'oathbreaker': True}
life
loyalty6
manaCost{7}
manaValue7
nameKarn Liberated
number1
originalPrintings
originalReleaseDate
originalText+4: Target player exiles a card from their hand.
−3: Exile target permanent.
−14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
otherFaceIds
power
printings2XM, J22, MM2, NPH, PLST, PRM, PUMA, SLP, UMA
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCode2XM
side
signature
sourceProducts{'foil': ['46bdcf99-516d-5535-b02f-8509a4844645', 'eeaefbc3-6c81-56bb-9cc9-b296df287731'], 'nonfoil': ['46bdcf99-516d-5535-b02f-8509a4844645']}
subsets
subtypesKarn
supertypesLegendary
text[+4]: Target player exiles a card from their hand.
[−3]: Exile target permanent.
[−14]: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn. Then put those cards onto the battlefield under your control.
toughness
typeLegendary Planeswalker — Karn
typesPlaneswalker
uuidfc5dff7e-489f-5a42-bf3f-926985aaef4a
variations511dc2ac-7185-5b74-99d4-1cb44a61ba02
watermark
setNameDouble Masters

Identifiers

id1392
cardKingdomEtchedId
cardKingdomFoilId236437
cardKingdomId235983
cardsphereFoilId69512
cardsphereId69086
deckboxId51965
mcmId482729
mcmMetaId202655
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id2d947d24-3a5e-518c-ac49-9e7322d29065
mtgoFoilId
mtgoId82036
multiverseId489674
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId4b0c6662-4dde-40a2-97e0-0318478c0367
scryfallIllustrationId8716b016-e464-4301-b181-2f21fc93b2a8
scryfallOracleId0ca233f4-1b7f-4807-ab6e-2b1f5439b3db
tcgplayerEtchedProductId
tcgplayerProductId218279
uuidfc5dff7e-489f-5a42-bf3f-926985aaef4a

Legalities

id1392
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuidfc5dff7e-489f-5a42-bf3f-926985aaef4a
vintageLegal

Purchase URLs

id1392
cardKingdomhttps://mtgjson.com/links/0cd9af9e020fe99c
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/13886919da9f5226
cardmarkethttps://mtgjson.com/links/d751d6ecf36a0994
tcgplayerhttps://mtgjson.com/links/3c5809f0fcdcc1b9
tcgplayerEtched
uuidfc5dff7e-489f-5a42-bf3f-926985aaef4a

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified重获自由的卡恩传奇鹏洛客 ~卡恩+4:目标牌手从其手上放逐一张牌。
−3:放逐目标永久物。
−14:重新开始游戏,但将所有以重获自由的卡恩放逐之非灵气永久物牌留在放逐区。然后将这些牌在你的操控下放进战场。
491002
FrenchKarn libéréPlaneswalker légendaire : Karn+4: Le joueur ciblé exile une carte de sa main.
-3: Exilez le permanent ciblé.
-14: Recommencez la partie en laissant en exil toutes les cartes de permanent non-Aura exilées par Karn libéré. Mettez ensuite ces cartes sur le champ de bataille sous votre contrôle.
490338
GermanKarn der BefreiteLegendärer Planeswalker — Karn+4: Ein Spieler deiner Wahl schickt eine Karte aus seiner Hand ins Exil.
−3: Schicke eine bleibende Karte deiner Wahl ins Exil.
−14: Starte die Partie neu, lasse dabei aber alle mit Karn dem Befreiten ins Exil geschickten bleibenden Karten, die keine Auren sind, im Exil. Bringe jene Karten dann unter deiner Kontrolle ins Spiel.
490006
Japanese解放された者、カーン伝説のプレインズウォーカー — カーン+4:プレイヤー1人を対象とする。そのプレイヤーは自分の手札からカード1枚を追放する。
-3:パーマネント1つを対象とする。それを追放する。
-14:解放された者、カーンにより追放されていてオーラでないパーマネント・カードをすべて追放したまま、ゲームを再び開始する。その後、それらのカードをあなたのコントロール下で戦場に出す。
490670

Rulings

datetext
2020-08-07A game that restarts immediately ends the preceding game. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn's ability.
2020-08-07After the pregame procedure is complete but before the new game's first turn, Karn's ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.
2020-08-07Any permanents put onto the battlefield with Karn's ability that entered the battlefield tapped will untap during their controller's first untap step.
2020-08-07If a player leaves the game, all cards that player owns leave as well. If you leave the game, the permanents you control from Karn's ability are exiled.
2020-08-07In a Commander game, each player puts their commander into the command zone before shuffling their deck, unless it was exiled with Karn. In that case, the commander remains in exile and will be put onto the battlefield when Karn's ability finishes resolving.
2020-08-07In a multiplayer game, any player who left the game before it was restarted with Karn's ability won't be involved in the new game.
2020-08-07Karn's first and third abilities are linked. Similarly, Karn's second and third abilities are linked. Only non-Aura permanent cards exiled by either of Karn's first two abilities will remain in exile when the game restarts.
2020-08-07No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can't gain life doesn't carry over to the new game.
2020-08-07Permanents put onto the battlefield due to Karn's ability will have been under the starting controller's control continuously since the beginning of that player's first turn. Creatures among them can attack and their activated abilities with {T} in the cost can be activated.
2020-08-07Players can't move cards between their deck and sideboard before the new game.
2020-08-07Players won't have any counters or emblems they had in the original game.
2020-08-07The number of times a player has cast their commander from the command zone resets to zero. The amount of combat damage dealt to players by each commander is reset to 0.
2020-08-07The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does: Each player shuffles their deck (except the cards left in exile by Karn's ability). Each player's life total becomes 20 (or the starting life total for whatever format you're playing). Players draw a hand of seven cards. Players may take mulligans. Players may take actions based on cards in their opening hands, such as those of Leylines.

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