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Karn Liberated SLP

Other printings of "Karn Liberated": PLST #NPH-1 PUMA #U2 2XM #1 NPH #1 MM2 #4 UMA #5 SLP #36 J22 #97 2XM #333 PRM #82876

Card

id90309
artistKieran Yanner
artistIdsaa7e89ed-d294-4633-9057-ce04dacfcfa4
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorborderless
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank5864
edhrecSaltiness1.4
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt1
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': False, 'oathbreaker': True}
life
loyalty6
manaCost{7}
manaValue7
nameKarn Liberated
number36
originalPrintings
originalReleaseDate2025-02-21
originalText
otherFaceIds
power
printings2XM, J22, MM2, NPH, PLST, PRM, PUMA, SLP, UMA
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeSLP
side
signature
sourceProducts
subsets
subtypesKarn
supertypesLegendary
text[+4]: Target player exiles a card from their hand.
[−3]: Exile target permanent.
[−14]: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn. Then put those cards onto the battlefield under your control.
toughness
typeLegendary Planeswalker — Karn
typesPlaneswalker
uuid275908ed-95fe-504b-acbc-81ccb450db5c
variations
watermark
setNameSecret Lair Showdown

Identifiers

id90309
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId310252
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc60bf13f-1abd-5f8b-8bb9-53b8208082da
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc4a7d70f-387d-40c5-bb3a-ba49a2b89855
scryfallIllustrationId6f309bce-20cf-47eb-be4f-15817f4df8e3
scryfallOracleId0ca233f4-1b7f-4807-ab6e-2b1f5439b3db
tcgplayerEtchedProductId
tcgplayerProductId619757
uuid275908ed-95fe-504b-acbc-81ccb450db5c

Legalities

id90309
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid275908ed-95fe-504b-acbc-81ccb450db5c
vintageLegal

Purchase URLs

id90309
cardKingdomhttps://mtgjson.com/links/a2246fdcb14a5c84
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/e38d6073619317e2
tcgplayerEtched
uuid275908ed-95fe-504b-acbc-81ccb450db5c

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-08-07A game that restarts immediately ends the preceding game. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn's ability.
2020-08-07After the pregame procedure is complete but before the new game's first turn, Karn's ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.
2020-08-07Any permanents put onto the battlefield with Karn's ability that entered the battlefield tapped will untap during their controller's first untap step.
2020-08-07If a player leaves the game, all cards that player owns leave as well. If you leave the game, the permanents you control from Karn's ability are exiled.
2020-08-07In a Commander game, each player puts their commander into the command zone before shuffling their deck, unless it was exiled with Karn. In that case, the commander remains in exile and will be put onto the battlefield when Karn's ability finishes resolving.
2020-08-07In a multiplayer game, any player who left the game before it was restarted with Karn's ability won't be involved in the new game.
2020-08-07Karn's first and third abilities are linked. Similarly, Karn's second and third abilities are linked. Only non-Aura permanent cards exiled by either of Karn's first two abilities will remain in exile when the game restarts.
2020-08-07No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can't gain life doesn't carry over to the new game.
2020-08-07Permanents put onto the battlefield due to Karn's ability will have been under the starting controller's control continuously since the beginning of that player's first turn. Creatures among them can attack and their activated abilities with {T} in the cost can be activated.
2020-08-07Players can't move cards between their deck and sideboard before the new game.
2020-08-07Players won't have any counters or emblems they had in the original game.
2020-08-07The number of times a player has cast their commander from the command zone resets to zero. The amount of combat damage dealt to players by each commander is reset to 0.
2020-08-07The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does: Each player shuffles their deck (except the cards left in exile by Karn's ability). Each player's life total becomes 20 (or the starting life total for whatever format you're playing). Players draw a hand of seven cards. Players may take mulligans. Players may take actions based on cards in their opening hands, such as those of Leylines.

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