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Alharu, Solemn Ritualist PLST

Other printings of "Alharu, Solemn Ritualist": PLST #CMR-4 CMR #4 CMM #8 MOC #168 CMR #548 PRM #86320

Card

id69878
artistChris Rallis
artistIdsa8e7b854-b15a-421a-b66d-6e68187ae285
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank12455
edhrecSaltiness0.27
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsPartner
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{4}{W}
manaValue5
nameAlharu, Solemn Ritualist
numberCMR-4
originalPrintings
originalReleaseDate2024-08-02
originalText
otherFaceIds
power3
printingsCMM, CMR, MOC, PLST, PRM
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
side
signature
sourceProducts{'nonfoil': ['1db93605-0a4e-5e5b-80a2-18a6e177f51d']}
subsets
subtypesHuman, Monk
supertypesLegendary
textWhen Alharu enters, put a +1/+1 counter on each of up to two other target creatures.
Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying.
Partner (You can have two commanders if both have partner.)
toughness3
typeLegendary Creature — Human Monk
typesCreature
uuidd213d1fa-bebd-5d21-b91c-8ddebb45ae21
variations
watermark
setNameThe List

Identifiers

id69878
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId303108
cardsphereFoilId
cardsphereId127652
deckboxId95506
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ided47aca1-3ea5-5145-880c-c95c56c2f1d1
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdf699f8d9-8708-44ca-8d14-1ca93aa68c9e
scryfallIllustrationIdc839a7c1-dd15-4ed8-aeab-2a10b9cbd574
scryfallOracleIdc8deef08-fcf2-41e1-8aeb-aa4e0af147ca
tcgplayerEtchedProductId
tcgplayerProductId581252
uuidd213d1fa-bebd-5d21-b91c-8ddebb45ae21

Legalities

id69878
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidd213d1fa-bebd-5d21-b91c-8ddebb45ae21
vintageLegal

Purchase URLs

id69878
cardKingdomhttps://mtgjson.com/links/89318a5237679173
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/269225f6f1fea111
tcgplayerEtched
uuidd213d1fa-bebd-5d21-b91c-8ddebb45ae21

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-11-10An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2020-11-10Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2020-11-10If Alharu has a +1/+1 counter on it and dies, its ability triggers for itself.
2020-11-10If a creature you control with a +1/+1 counter on it dies at the same time as Alharu, Alharu's ability triggers for that creature.
2020-11-10If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2020-11-10If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
2020-11-10Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
2020-11-10To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
2020-11-10You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
2020-11-10You create just one Spirit token, not one for each +1/+1 counter that was on the creature that died.

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