← Back Card Profile (by Name)

Alive // Well DGM

Other printings of "Alive // Well": DGM #121 DGM #121 PIO #384 PIO #384

Card

id26062
artistNils Hamm
artistIdsc540d1fc-1500-457f-93cf-d6069ee66546
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG, W
colorIndicator
colorsG
defense
duelDeck
edhrecRank19440
edhrecSaltiness
faceConvertedManaCost4
faceFlavorName
faceManaValue4
faceNameAlive
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFuse
languageEnglish
layoutsplit
leadershipSkills
life
loyalty
manaCost{3}{G}
manaValue5
nameAlive // Well
number121
originalPrintings
originalReleaseDate
originalTextPut a 3/3 green Centaur creature token onto the battlefield. // Sorcery
You gain 2 life for each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)
otherFaceIds9e4f170e-6610-5655-827f-25550996d0ed
power
printingsDGM, PIO
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeDGM
sidea
signature
sourceProducts{'foil': ['916509d4-524c-5e40-a16a-04e647d78d44', 'b9c1d8bb-29d1-5572-b3c3-26363ecfdada'], 'nonfoil': ['504865c0-b446-54ee-9a21-0b6e2810b762', '8b550b45-0596-5028-903e-6e08ba3954f4', 'b9c1d8bb-29d1-5572-b3c3-26363ecfdada']}
subsets
subtypes
supertypes
textCreate a 3/3 green Centaur creature token.
Fuse (You may cast one or both halves of this card from your hand.)
toughness
typeSorcery
typesSorcery
uuid7f5f719b-947a-50b0-834b-693f59fc0bea
variations
watermarkselesnya
setNameDragon's Maze

Identifiers

id26062
cardKingdomEtchedId
cardKingdomFoilId189852
cardKingdomId189652
cardsphereFoilId13244
cardsphereId13245
deckboxId21003
mcmId261427
mcmMetaId207890
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Iddf071a66-7136-50e4-9456-f91fe477852d
mtgoFoilId
mtgoId48530
multiverseId369041
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIddb84415e-048a-4cfc-9121-5ae17a412198
scryfallIllustrationId0c8fd763-d266-4ac8-ab17-e729cf179e89
scryfallOracleId57ad3c3a-6ac7-4a35-bc07-00f6ea0988c5
tcgplayerEtchedProductId
tcgplayerProductId67946
uuid7f5f719b-947a-50b0-834b-693f59fc0bea

Legalities

id26062
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid7f5f719b-947a-50b0-834b-693f59fc0bea
vintageLegal

Purchase URLs

id26062
cardKingdomhttps://mtgjson.com/links/9632f45700f57407
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/ca545ef555d9c78f
cardmarkethttps://mtgjson.com/links/d7aacf31f9ef71a4
tcgplayerhttps://mtgjson.com/links/54ff8897f25705e5
tcgplayerEtched
uuid7f5f719b-947a-50b0-834b-693f59fc0bea

Foreign Data (per language)

No foreign data.

Rulings

datetext
2013-04-15Count the number of creatures you control when Well resolves to determine how much life you gain.
2013-04-15If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
2013-04-15If you cast Alive // Well as a fused split spell, the Centaur creature token will count toward the amount of life you gain.
2013-04-15If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
2013-04-15If you’re casting a split card with fuse from any zone other than your hand, you can’t cast both halves. You’ll only be able to cast one half or the other.
2013-04-15On the stack, a split spell that hasn’t been fused has only that half’s characteristics and mana value. The other half is treated as though it didn’t exist.
2013-04-15Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.
2013-04-15Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
2013-04-15To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.
2013-04-15When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.
2013-04-15When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.
2013-04-15You can choose the same object as the target of each half of a fused split spell, if appropriate.

Tip: bookmark this page with your query parameters for quick access.