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Archdruid's Charm PMKM

Other printings of "Archdruid's Charm": MKM #151 PMKM #151p PMKM #151s MKM #408

Card

id75906
artistLiiga Smilshkalne
artistIds5a50ced2-b301-4195-8af4-f7e1bae07d28
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank687
edhrecSaltiness0.42
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{G}{G}{G}
manaValue3
nameArchdruid's Charm
number151p
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsMKM, PMKM
promoTypespromopack, stamped, planeswalkerstamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePMKM
side
signature
sourceProducts
subsets
subtypes
supertypes
textChoose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
toughness
typeInstant
typesInstant
uuid5752197f-8ca0-5de9-90f4-8edf899bfef0
variationsf309fb04-f357-5c1a-996a-e949ef053b43
watermark
setNameMurders at Karlov Manor Promos

Identifiers

id75906
cardKingdomEtchedId
cardKingdomFoilId293530
cardKingdomId293529
cardsphereFoilId
cardsphereId116759
deckboxId88566
mcmId753877
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id04dd61d0-ef59-5fcd-9f68-f829f42b0370
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdbb44e9eb-2d82-421b-8e53-0bf465aff3d7
scryfallIllustrationId64fdc8a6-57b2-4b64-97cb-2c2cc2e48dae
scryfallOracleId3c1ef404-e2c6-486d-a5a2-d5779c71d498
tcgplayerEtchedProductId
tcgplayerProductId536680
uuid5752197f-8ca0-5de9-90f4-8edf899bfef0

Legalities

id75906
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid5752197f-8ca0-5de9-90f4-8edf899bfef0
vintageLegal

Purchase URLs

id75906
cardKingdomhttps://mtgjson.com/links/b449e41c524e66c8
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/b5b882dc83d8078b
cardmarket
tcgplayerhttps://mtgjson.com/links/f0045d964a6cc68a
tcgplayerEtched
uuid5752197f-8ca0-5de9-90f4-8edf899bfef0

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-02-02If you choose the second mode and the creature you don't control is not a legal target as Archdruid's Charm resolves, you'll still put a +1/+1 counter on your creature.
2024-02-02If you choose the second mode and your creature is not a legal target as Archdruid's Charm resolves, you won't put a +1/+1 counter on it, and no damage will be dealt.
2024-02-02You can't choose the second mode for Archdruid's Charm unless you and another player have creatures to target.

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