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Archdruid's Charm PMKM

Other printings of "Archdruid's Charm": MKM #151 PMKM #151p PMKM #151s MKM #408

Card

id75907
artistLiiga Smilshkalne
artistIds5a50ced2-b301-4195-8af4-f7e1bae07d28
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank687
edhrecSaltiness0.42
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{G}{G}{G}
manaValue3
nameArchdruid's Charm
number151s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsMKM, PMKM
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePMKM
side
signature
sourceProducts{'foil': ['60f39425-9415-5a4f-b331-dd7a18c5eedb']}
subsets
subtypes
supertypes
textChoose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
toughness
typeInstant
typesInstant
uuidf309fb04-f357-5c1a-996a-e949ef053b43
variations5752197f-8ca0-5de9-90f4-8edf899bfef0
watermark
setNameMurders at Karlov Manor Promos

Identifiers

id75907
cardKingdomEtchedId
cardKingdomFoilId291577
cardKingdomId
cardsphereFoilId116963
cardsphereId
deckboxId88476
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id3ab3b784-eefb-5e3f-b85d-dbdb78462dcc
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId0a2eca5a-3d3e-4347-9637-85ce10340409
scryfallIllustrationId64fdc8a6-57b2-4b64-97cb-2c2cc2e48dae
scryfallOracleId3c1ef404-e2c6-486d-a5a2-d5779c71d498
tcgplayerEtchedProductId
tcgplayerProductId536349
uuidf309fb04-f357-5c1a-996a-e949ef053b43

Legalities

id75907
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuidf309fb04-f357-5c1a-996a-e949ef053b43
vintageLegal

Purchase URLs

id75907
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/9385581adb8dfbe2
cardmarket
tcgplayerhttps://mtgjson.com/links/f3cbbbad1923c531
tcgplayerEtched
uuidf309fb04-f357-5c1a-996a-e949ef053b43

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-02-02If you choose the second mode and the creature you don't control is not a legal target as Archdruid's Charm resolves, you'll still put a +1/+1 counter on your creature.
2024-02-02If you choose the second mode and your creature is not a legal target as Archdruid's Charm resolves, you won't put a +1/+1 counter on it, and no damage will be dealt.
2024-02-02You can't choose the second mode for Archdruid's Charm unless you and another player have creatures to target.

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