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Angelic Cub J22

Other printings of "Angelic Cub": J22 #2 J25 #163

Card

id40540
artistMiranda Meeks
artistIds6c9ca5a9-5ac6-4478-9606-075fd10a8f01
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank14101
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{W}
manaValue2
nameAngelic Cub
number2
originalPrintings
originalReleaseDate
originalTextWhenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it.
As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.
otherFaceIds
power1
printingsJ22, J25
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeJ22
side
signature
sourceProducts{'nonfoil': ['31fd15cb-48ac-52b8-8f3c-84968a601869']}
subsets
subtypesCat, Angel
supertypes
textWhenever this creature becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it.
As long as this creature has three or more +1/+1 counters on it, it has flying.
toughness1
typeCreature — Cat Angel
typesCreature
uuid9edb262c-fd1d-5242-aeb9-c7434567c475
variations
watermark
setNameJumpstart 2022

Identifiers

id40540
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId271442
cardsphereFoilId
cardsphereId96951
deckboxId71195
mcmId687098
mcmMetaId414757
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id1cd866da-cf19-5ac5-b120-450cffcea215
mtgoFoilId
mtgoId
multiverseId589556
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdf45e1832-1070-4d12-aba9-dcad47a02eda
scryfallIllustrationIdaae7be66-8265-4fe7-b867-e518130285c6
scryfallOracleIdc8c110db-4d98-4087-a3b0-c7fe88b5e38a
tcgplayerEtchedProductId
tcgplayerProductId454989
uuid9edb262c-fd1d-5242-aeb9-c7434567c475

Legalities

id40540
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid9edb262c-fd1d-5242-aeb9-c7434567c475
vintageLegal

Purchase URLs

id40540
cardKingdomhttps://mtgjson.com/links/d9d279b2380ba0b3
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/6d97293b2f757d01
tcgplayerhttps://mtgjson.com/links/0543361d682849bc
tcgplayerEtched
uuid9edb262c-fd1d-5242-aeb9-c7434567c475

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified幼狮天使生物 ~猫/天使每当幼狮天使每回合首度成为咒语或异能的目标时,在其上放置一个+1/+1指示物。
只要幼狮天使上有三个或更多+1/+1指示物,它便具有飞行异能。
589964
FrenchLionceau angéliqueCréature : chat et angeÀ chaque fois que le Lionceau angélique devient la cible d'un sort ou d'une capacité pour la première fois à chaque tour, mettez un marqueur +1/+1 sur lui.
Tant que le Lionceau angélique a au moins trois marqueurs +1/+1 sur lui, il a le vol.
589709
GermanEngelskätzchenKreatur — Katze, EngelImmer wenn das Engelskätzchen zum ersten Mal in einem Zug das Ziel eines Zauberspruchs oder einer Fähigkeit wird, lege eine +1/+1-Marke auf es.
Solange drei oder mehr +1/+1-Marken auf dem Engelskätzchen liegen, hat es Flugfähigkeit.
589607
ItalianCucciolo AngelicoCreatura — Angelo FelinoOgniqualvolta il Cucciolo Angelico diventa bersaglio di una magia o abilità per la prima volta in ogni turno, metti un segnalino +1/+1 su di esso.
Fintanto che il Cucciolo Angelico ha tre o più segnalini +1/+1, ha volare.
589760
Japanese天使の幼獣クリーチャー — 猫・天使天使の幼獣が各ターン内で初めて呪文や能力の対象となるたび、これの上に+1/+1カウンター1個を置く。
天使の幼獣の上に3個以上の+1/+1カウンターがあるかぎり、これは飛行を持つ。
589811
SpanishCachorro angelicalCriatura — Ángel felinoSiempre que el Cachorro angelical sea objetivo de un hechizo o habilidad por primera vez cada turno, pon un contador +1/+1 sobre él.
Mientras el Cachorro angelical tenga tres o más contadores +1/+1 sobre él, tiene la habilidad de volar.
589658

Rulings

datetext
2024-11-08Angelic Cub's first ability will resolve before the spell or ability that caused it to trigger.
2024-11-08If a spell or ability has one or more of its targets changed to Angelic Cub, Angelic Cub's first ability will trigger if it hasn't yet been the target of a spell or ability this turn.
2024-11-08If you create a copy of a spell on the stack and target Angelic Cub, Angelic Cub's first ability will trigger as long as it hasn't yet been the target of a spell or ability this turn.

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