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Anzrag, the Quake-Mole PMKM

Other printings of "Anzrag, the Quake-Mole": MKM #186 PMKM #186p PMKM #186s MKM #356 MKM #385

Card

id75926
artistHelge C. Balzer
artistIds0c81268c-9a69-4dd5-b214-9f25e3483578
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG, R
colorIndicator
colorsG, R
defense
duelDeck
edhrecRank3050
edhrecSaltiness0.72
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextHis claws tear at the foundations of civilization.
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{2}{R}{G}
manaValue4
nameAnzrag, the Quake-Mole
number186p
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power8
printingsMKM, PMKM
promoTypespromopack, stamped, planeswalkerstamped
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodePMKM
side
signature
sourceProducts
subsets
subtypesMole, God
supertypesLegendary
textWhenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.
{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.
toughness4
typeLegendary Creature — Mole God
typesCreature
uuidd9b04c78-44d8-54a2-af0d-0b9e3936b9f1
variationsc026716b-498b-5e41-9d76-8de65b9c11a1
watermark
setNameMurders at Karlov Manor Promos

Identifiers

id75926
cardKingdomEtchedId
cardKingdomFoilId293550
cardKingdomId293549
cardsphereFoilId
cardsphereId116758
deckboxId88576
mcmId753897
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id9f5caa44-f087-5604-9a99-1908a9981035
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId38393b85-85e3-4315-a597-be2a235bd3a2
scryfallIllustrationId43e5fb69-69f0-4dfd-a570-1f9d64b2d012
scryfallOracleId4adcd967-9ff7-4940-b8b9-0c4215bbcb75
tcgplayerEtchedProductId
tcgplayerProductId536675
uuidd9b04c78-44d8-54a2-af0d-0b9e3936b9f1

Legalities

id75926
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuidd9b04c78-44d8-54a2-af0d-0b9e3936b9f1
vintageLegal

Purchase URLs

id75926
cardKingdomhttps://mtgjson.com/links/4405e4bb9d3d2c3f
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/5278e59bd5ee2839
cardmarket
tcgplayerhttps://mtgjson.com/links/431fdb25b9f45065
tcgplayerEtched
uuidd9b04c78-44d8-54a2-af0d-0b9e3936b9f1

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-02-02Anzrag, the Quake-Mole's first ability may trigger multiple times in the same turn. Each time it resolves, you create an additional combat phase.
2024-02-02If multiple creatures block Anzrag, the Quake-Mole, its first ability still triggers only once.
2024-02-02If you activate Anzrag, the Quake-Mole's last ability, but each creature the defending player controls can't block for any reason, Anzrag isn't blocked. If there's a cost associated with blocking Anzrag, the defending player isn't forced to pay that cost, so it doesn't have to be blocked in that case either.
2024-02-02If you activate Anzrag, the Quake-Mole's last ability, only one creature is required to block it each combat this turn. Other creatures may also block it and are free to block other creatures or not block at all.

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