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Arlinn, the Pack's Hope // Arlinn, the Moon's Fury DBL

Other printings of "Arlinn, the Pack's Hope // Arlinn, the Moon's Fury": PLST #MID-211 PLST #MID-211 DBL #211 DBL #211 MID #211 MID #211 PMID #211s PMID #211s MID #279 MID #279 MID #307 MID #307 PRM #94060 PRM #94060

Card

id23373
artistAnna Steinbauer
artistIds3516496c-c279-4b56-8239-720683d03ae0
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG, R
colorIndicator
colorsG, R
defense
duelDeck
edhrecRank7455
edhrecSaltiness0.5
faceConvertedManaCost4
faceFlavorName
faceManaValue4
faceNameArlinn, the Pack's Hope
finishesnonfoil, foil
flavorName
flavorText
frameEffectsinverted, sunmoondfc
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsDaybound
languageEnglish
layouttransform
leadershipSkills{'brawl': False, 'commander': False, 'oathbreaker': True}
life
loyalty4
manaCost{2}{R}{G}
manaValue4
nameArlinn, the Pack's Hope // Arlinn, the Moon's Fury
number211
originalPrintings
originalReleaseDate
originalText
otherFaceIds2cd0467d-1af6-5548-838d-8b653fcfd97a
power
printingsDBL, MID, PLST, PMID, PRM
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeDBL
sidea
signature
sourceProducts{'foil': ['9cb58fb6-2df9-574d-ba20-68ed1e3bec53'], 'nonfoil': ['9cb58fb6-2df9-574d-ba20-68ed1e3bec53']}
subsets
subtypesArlinn
supertypesLegendary
textDaybound (If a player casts no spells during their own turn, it becomes night next turn.)
[+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
[−3]: Create two 2/2 green Wolf creature tokens.
toughness
typeLegendary Planeswalker — Arlinn
typesPlaneswalker
uuidaf151e02-575e-5141-a13a-96d7727874aa
variations
watermark
setNameInnistrad: Double Feature

Identifiers

id23373
cardKingdomEtchedId
cardKingdomFoilId254797
cardKingdomId254260
cardsphereFoilId83722
cardsphereId83721
deckboxId62286
mcmId585129
mcmMetaId345280
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id4012a95f-fcb6-56bc-8c57-43df5a6cde2f
mtgoFoilId
mtgoId96700
multiverseId
scryfallCardBackId
scryfallId5be8204f-8bb3-466c-a0c5-52b25bcdb7ba
scryfallIllustrationId7bdffec6-f4d1-4a47-9b6f-f3986c196f25
scryfallOracleIdf227ce07-7e96-4a36-ab7c-9be6e777d649
tcgplayerEtchedProductId
tcgplayerProductId255430
uuidaf151e02-575e-5141-a13a-96d7727874aa

Legalities

id23373
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidaf151e02-575e-5141-a13a-96d7727874aa
vintageLegal

Purchase URLs

id23373
cardKingdomhttps://mtgjson.com/links/1a06e7be0faedc91
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/1b3f3a877085dd73
cardmarkethttps://mtgjson.com/links/3d19cd8d3928d465
tcgplayerhttps://mtgjson.com/links/a40d63caee5e1018
tcgplayerEtched
uuidaf151e02-575e-5141-a13a-96d7727874aa

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-09-24After Arlinn, the Moon Fury's second loyalty ability resolves, she is a Werewolf creature and not a planeswalker, so she doesn't lose loyalty counters when she's dealt damage.
2021-09-24Arlinn, the Moon's Fury's first loyalty ability is not a mana ability. It uses the stack and may be responded to.
2021-09-24Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
2021-09-24If Arlinn, the Moon Fury's second loyalty ability is making her a Werewolf creature and it somehow becomes day, Arlinn will transform, but the effect making her a Werewolf creature will continue to apply for the rest of the turn.
2021-09-24If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
2021-09-24If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
2021-09-24If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
2021-09-24If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
2021-09-24Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

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