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Arlinn, the Pack's Hope // Arlinn, the Moon's Fury MID

Other printings of "Arlinn, the Pack's Hope // Arlinn, the Moon's Fury": PLST #MID-211 PLST #MID-211 DBL #211 DBL #211 MID #211 MID #211 PMID #211s PMID #211s MID #279 MID #279 MID #307 MID #307 PRM #94060 PRM #94060

Card

id54670
artistAnna Steinbauer
artistIds3516496c-c279-4b56-8239-720683d03ae0
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG, R
colorIndicator
colorsG, R
defense
duelDeck
edhrecRank7458
edhrecSaltiness0.5
faceConvertedManaCost4
faceFlavorName
faceManaValue4
faceNameArlinn, the Pack's Hope
finishesnonfoil, foil
flavorName
flavorText
frameEffectssunmoondfc
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsDaybound
languageEnglish
layouttransform
leadershipSkills{'brawl': False, 'commander': False, 'oathbreaker': True}
life
loyalty4
manaCost{2}{R}{G}
manaValue4
nameArlinn, the Pack's Hope // Arlinn, the Moon's Fury
number211
originalPrintings
originalReleaseDate
originalTextDaybound (If a player casts no spells during their own turn, it becomes night next turn.)
+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.
−3: Create two 2/2 green Wolf creature tokens.
otherFaceIds1956efa1-c954-5f26-854b-75d264419c54
power
printingsDBL, MID, PLST, PMID, PRM
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeMID
sidea
signature
sourceProducts{'foil': ['454c853a-fb9f-52bc-8c06-83b1bb1f13e5', '95097ae8-da7b-588f-b90b-af4cd4e0de04', 'e2567d04-54ae-5b7a-97e9-825f6474b910', 'ee4bdb5b-4ce5-5ead-8b70-1b717641f4e3'], 'nonfoil': ['3ba30a28-c6da-585c-80b9-38ef6cbb0674', '4c81b87d-9073-5e50-a643-ba04753cae05', 'e2567d04-54ae-5b7a-97e9-825f6474b910', 'ee4bdb5b-4ce5-5ead-8b70-1b717641f4e3']}
subsets
subtypesArlinn
supertypesLegendary
textDaybound (If a player casts no spells during their own turn, it becomes night next turn.)
[+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
[−3]: Create two 2/2 green Wolf creature tokens.
toughness
typeLegendary Planeswalker — Arlinn
typesPlaneswalker
uuid7450d1d0-1622-5a70-b874-a5464b530be6
variations3fd7e042-f38d-527e-a7d8-4685c437f511, ea2712fb-2ca0-55cb-8434-bf2ff1dccb0a
watermark
setNameInnistrad: Midnight Hunt

Identifiers

id54670
cardKingdomEtchedId
cardKingdomFoilId250785
cardKingdomId250303
cardsphereFoilId80573
cardsphereId80570
deckboxId60110
mcmId574728
mcmMetaId345280
mtgArenaId78573
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id20fc2d81-d9f1-5b5e-a10d-79f55ade70dc
mtgoFoilId
mtgoId93418
multiverseId535002
scryfallCardBackId
scryfallId50d4b0df-a1d8-494f-a019-70ce34161320
scryfallIllustrationId810f9359-c82f-4962-9f42-0d0a79ee4cae
scryfallOracleIdf227ce07-7e96-4a36-ab7c-9be6e777d649
tcgplayerEtchedProductId
tcgplayerProductId247801
uuid7450d1d0-1622-5a70-b874-a5464b530be6

Legalities

id54670
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid7450d1d0-1622-5a70-b874-a5464b530be6
vintageLegal

Purchase URLs

id54670
cardKingdomhttps://mtgjson.com/links/ad83dc484db84e95
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/d49550eeef84a2a0
cardmarkethttps://mtgjson.com/links/be93de9746fd7493
tcgplayerhttps://mtgjson.com/links/436485ca0c334f22
tcgplayerEtched
uuid7450d1d0-1622-5a70-b874-a5464b530be6

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified狼群之望雅琳 // 皎月之怒雅琳狼群之望雅琳传奇鹏洛客 — 雅琳昼形(如果牌手于自己回合中没有施放咒语,则下一个回合成为黑夜。)
+1:直到你的下一个回合,你可以将生物咒语视同具有闪现异能地来施放,且每个由你操控的生物进战场时上面均额外有一个+1/+1指示物。
−3:派出两个2/2绿色的狼衍生生物。
537846
Chinese Traditional狼群之望雅琳 // 皎月之怒雅琳狼群之望雅琳傳奇鵬洛客 — 雅琳晝形(如果玩家於自己回合中沒有施放咒語,則下一個回合成為黑夜。)
+1:直到你的下一個回合,你可以將生物咒語視同具有閃現異能地來施放,且每個由你操控的生物進戰場時上面均額外有一個+1/+1指示物。
−3:派出兩個2/2綠色的狼衍生生物。
538162
FrenchArlinn, espoir de la meute // Arlinn, furie de la luneArlinn, espoir de la meutePlaneswalker légendaire — ArlinnDiurne (Si un joueur ne lance pas de sort pendant son propre tour, on passe à la nuit au prochain tour.)
+1: Jusqu'à votre prochain tour, vous pouvez lancer les sorts de créature comme s'ils avaient le flash, et chaque créature que vous contrôlez arrive sur le champ de bataille avec un marqueur +1/+1 supplémentaire sur elle.
-3: Créez deux jetons de créature 2/2 verte Loup.
535950
GermanArlinn, Hoffnung des Rudels // Arlinn, Wut des MondesArlinn, Hoffnung des RudelsLegendärer Planeswalker — ArlinnTagaktiv (Falls ein Spieler in seinem eigenen Zug keine Zaubersprüche wirkt, wird es im nächsten Zug Nacht.)
+1: Bis zu deinem nächsten Zug kannst du Kreaturenzauber wirken, als ob sie Aufblitzen hätten, und jede Kreatur, die du kontrollierst, kommt mit einer zusätzlichen +1/+1-Marke ins Spiel.
−3: Erzeuge zwei 2/2 grüne Wolf-Kreaturenspielsteine.
535318
ItalianArlinn, la Speranza del Branco // Arlinn, la Furia della LunaArlinn, la Speranza del BrancoPlaneswalker Leggendario — ArlinnDiurno (Se un giocatore non lancia magie durante il suo turno, diventa notte nel turno successivo.)
+1: Fino al tuo prossimo turno, puoi lanciare magie creatura come se avessero lampo e ogni creatura che controlli entra nel campo di battaglia con un segnalino +1/+1 addizionale.
−3: Crea due pedine creatura Lupo 2/2 verdi.
536266
Japanese群れの希望、アーリン // 月の憤怒、アーリン群れの希望、アーリン伝説のプレインズウォーカー — アーリン日暮(プレイヤーが自分のターンに呪文を唱えなかったなら、次のターンに夜になる。)
+1:次のあなたのターンまで、あなたはクリーチャー・呪文を、それが瞬速を持っているかのように唱えてもよい。あなたがコントロールしている各クリーチャーは、それぞれ追加で+1/+1カウンター1個が置かれた状態で戦場に出る。
-3:緑の2/2の狼・クリーチャー・トークン2体を生成する。
536582
Korean무리의 희망, 아를린 // 달의 분노, 아를린무리의 희망, 아를린전설적 플레인즈워커 — 아를린낮 종속 (플레이어가 자신의 턴 동안 아무 주문도 발동하지 않는 경우, 다음 턴에 밤이 된다.)
+1: 당신의 다음 턴까지, 당신은 생물 주문들이 섬광을 가진 것처럼 생물 주문을 발동할 수 있고, 당신이 조종하는 각 생물은 +1/+1 카운터 한 개를 추가로 가지고 전장에 들어온다.
−3: 2/2 녹색 늑대 생물 토큰 두 개를 만든다.
536898
Portuguese (Brazil)Arlinn, a Esperança da Matilha // Arlinn, a Fúria da LuaArlinn, a Esperança da MatilhaPlaneswalker Lendário — ArlinnDiurno (Se um jogador não conjura nenhuma mágica durante o próprio turno, torna-se noite no turno seguinte.)
+1: Até seu próximo turno, você pode conjurar mágicas de criatura como se elas tivessem lampejo, e cada criatura que você controla entra no campo de batalha com um marcador +1/+1 adicional.
−3: Crie duas fichas de criatura Lobo verde 2/2.
537215
RussianАрлинн, Надежда Стаи // Арлинн, Ярость ЛуныАрлинн, Надежда СтаиЛегендарный Planeswalker — АрлиннСозданье дня (Если игрок не разыгрывает ни одного заклинания во время своего хода, то в следующем ходу наступает ночь.)
+1: до вашего следующего хода вы можете разыгрывать заклинания существ, как если бы у них был Миг, и каждое существо под вашим контролем выходит на поле битвы с одним дополнительным жетоном +1/+1 на нем.
—3: создайте две фишки существа 2/2 зеленый Волк.
537530
SpanishArlinn, esperanza de la manada // Arlinn, furia de la lunaArlinn, esperanza de la manadaPlaneswalker legendario — ArlinnDiurno. (Si un jugador no lanza ningún hechizo durante su propio turno, se hace de noche al turno siguiente.)
+1: Hasta tu próximo turno, puedes lanzar los hechizos de criatura como si tuvieran la habilidad de destello y cada criatura que controlas entra al campo de batalla con un contador +1/+1 adicional sobre ella.
−3: Crea dos fichas de criatura Lobo verdes 2/2.
535634

Rulings

datetext
2021-09-24After Arlinn, the Moon Fury's second loyalty ability resolves, she is a Werewolf creature and not a planeswalker, so she doesn't lose loyalty counters when she's dealt damage.
2021-09-24Arlinn, the Moon's Fury's first loyalty ability is not a mana ability. It uses the stack and may be responded to.
2021-09-24Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
2021-09-24If Arlinn, the Moon Fury's second loyalty ability is making her a Werewolf creature and it somehow becomes day, Arlinn will transform, but the effect making her a Werewolf creature will continue to apply for the rest of the turn.
2021-09-24If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
2021-09-24If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
2021-09-24If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
2021-09-24If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
2021-09-24Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

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