Other printings of "Arlinn, the Pack's Hope // Arlinn, the Moon's Fury": PLST #MID-211 PLST #MID-211 DBL #211 DBL #211 MID #211 MID #211 PMID #211s PMID #211s MID #279 MID #279 MID #307 MID #307 PRM #94060 PRM #94060
| id | 54670 |
|---|---|
| artist | Anna Steinbauer |
| artistIds | 3516496c-c279-4b56-8239-720683d03ae0 |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | G, R |
| colorIndicator | |
| colors | G, R |
| defense | |
| duelDeck | |
| edhrecRank | 7458 |
| edhrecSaltiness | 0.5 |
| faceConvertedManaCost | 4 |
| faceFlavorName | |
| faceManaValue | 4 |
| faceName | Arlinn, the Pack's Hope |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | sunmoondfc |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Daybound |
| language | English |
| layout | transform |
| leadershipSkills | {'brawl': False, 'commander': False, 'oathbreaker': True} |
| life | |
| loyalty | 4 |
| manaCost | {2}{R}{G} |
| manaValue | 4 |
| name | Arlinn, the Pack's Hope // Arlinn, the Moon's Fury |
| number | 211 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Daybound (If a player casts no spells during their own turn, it becomes night next turn.) +1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it. −3: Create two 2/2 green Wolf creature tokens. |
| otherFaceIds | 1956efa1-c954-5f26-854b-75d264419c54 |
| power | |
| printings | DBL, MID, PLST, PMID, PRM |
| promoTypes | |
| rarity | mythic |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | MID |
| side | a |
| signature | |
| sourceProducts | {'foil': ['454c853a-fb9f-52bc-8c06-83b1bb1f13e5', '95097ae8-da7b-588f-b90b-af4cd4e0de04', 'e2567d04-54ae-5b7a-97e9-825f6474b910', 'ee4bdb5b-4ce5-5ead-8b70-1b717641f4e3'], 'nonfoil': ['3ba30a28-c6da-585c-80b9-38ef6cbb0674', '4c81b87d-9073-5e50-a643-ba04753cae05', 'e2567d04-54ae-5b7a-97e9-825f6474b910', 'ee4bdb5b-4ce5-5ead-8b70-1b717641f4e3']} |
| subsets | |
| subtypes | Arlinn |
| supertypes | Legendary |
| text | Daybound (If a player casts no spells during their own turn, it becomes night next turn.) [+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it. [−3]: Create two 2/2 green Wolf creature tokens. |
| toughness | |
| type | Legendary Planeswalker — Arlinn |
| types | Planeswalker |
| uuid | 7450d1d0-1622-5a70-b874-a5464b530be6 |
| variations | 3fd7e042-f38d-527e-a7d8-4685c437f511, ea2712fb-2ca0-55cb-8434-bf2ff1dccb0a |
| watermark | |
| setName | Innistrad: Midnight Hunt |
| id | 54670 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 250785 |
| cardKingdomId | 250303 |
| cardsphereFoilId | 80573 |
| cardsphereId | 80570 |
| deckboxId | 60110 |
| mcmId | 574728 |
| mcmMetaId | 345280 |
| mtgArenaId | 78573 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 20fc2d81-d9f1-5b5e-a10d-79f55ade70dc |
| mtgoFoilId | |
| mtgoId | 93418 |
| multiverseId | 535002 |
| scryfallCardBackId | |
| scryfallId | 50d4b0df-a1d8-494f-a019-70ce34161320 |
| scryfallIllustrationId | 810f9359-c82f-4962-9f42-0d0a79ee4cae |
| scryfallOracleId | f227ce07-7e96-4a36-ab7c-9be6e777d649 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 247801 |
| uuid | 7450d1d0-1622-5a70-b874-a5464b530be6 |
| id | 54670 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 7450d1d0-1622-5a70-b874-a5464b530be6 |
| vintage | Legal |
| id | 54670 |
|---|---|
| cardKingdom | https://mtgjson.com/links/ad83dc484db84e95 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/d49550eeef84a2a0 |
| cardmarket | https://mtgjson.com/links/be93de9746fd7493 |
| tcgplayer | https://mtgjson.com/links/436485ca0c334f22 |
| tcgplayerEtched | |
| uuid | 7450d1d0-1622-5a70-b874-a5464b530be6 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 狼群之望雅琳 // 皎月之怒雅琳 | 狼群之望雅琳 | 传奇鹏洛客 — 雅琳 | 昼形(如果牌手于自己回合中没有施放咒语,则下一个回合成为黑夜。) +1:直到你的下一个回合,你可以将生物咒语视同具有闪现异能地来施放,且每个由你操控的生物进战场时上面均额外有一个+1/+1指示物。 −3:派出两个2/2绿色的狼衍生生物。 | 537846 | |
| Chinese Traditional | 狼群之望雅琳 // 皎月之怒雅琳 | 狼群之望雅琳 | 傳奇鵬洛客 — 雅琳 | 晝形(如果玩家於自己回合中沒有施放咒語,則下一個回合成為黑夜。) +1:直到你的下一個回合,你可以將生物咒語視同具有閃現異能地來施放,且每個由你操控的生物進戰場時上面均額外有一個+1/+1指示物。 −3:派出兩個2/2綠色的狼衍生生物。 | 538162 | |
| French | Arlinn, espoir de la meute // Arlinn, furie de la lune | Arlinn, espoir de la meute | Planeswalker légendaire — Arlinn | Diurne (Si un joueur ne lance pas de sort pendant son propre tour, on passe à la nuit au prochain tour.) +1: Jusqu'à votre prochain tour, vous pouvez lancer les sorts de créature comme s'ils avaient le flash, et chaque créature que vous contrôlez arrive sur le champ de bataille avec un marqueur +1/+1 supplémentaire sur elle. -3: Créez deux jetons de créature 2/2 verte Loup. | 535950 | |
| German | Arlinn, Hoffnung des Rudels // Arlinn, Wut des Mondes | Arlinn, Hoffnung des Rudels | Legendärer Planeswalker — Arlinn | Tagaktiv (Falls ein Spieler in seinem eigenen Zug keine Zaubersprüche wirkt, wird es im nächsten Zug Nacht.) +1: Bis zu deinem nächsten Zug kannst du Kreaturenzauber wirken, als ob sie Aufblitzen hätten, und jede Kreatur, die du kontrollierst, kommt mit einer zusätzlichen +1/+1-Marke ins Spiel. −3: Erzeuge zwei 2/2 grüne Wolf-Kreaturenspielsteine. | 535318 | |
| Italian | Arlinn, la Speranza del Branco // Arlinn, la Furia della Luna | Arlinn, la Speranza del Branco | Planeswalker Leggendario — Arlinn | Diurno (Se un giocatore non lancia magie durante il suo turno, diventa notte nel turno successivo.) +1: Fino al tuo prossimo turno, puoi lanciare magie creatura come se avessero lampo e ogni creatura che controlli entra nel campo di battaglia con un segnalino +1/+1 addizionale. −3: Crea due pedine creatura Lupo 2/2 verdi. | 536266 | |
| Japanese | 群れの希望、アーリン // 月の憤怒、アーリン | 群れの希望、アーリン | 伝説のプレインズウォーカー — アーリン | 日暮(プレイヤーが自分のターンに呪文を唱えなかったなら、次のターンに夜になる。) +1:次のあなたのターンまで、あなたはクリーチャー・呪文を、それが瞬速を持っているかのように唱えてもよい。あなたがコントロールしている各クリーチャーは、それぞれ追加で+1/+1カウンター1個が置かれた状態で戦場に出る。 -3:緑の2/2の狼・クリーチャー・トークン2体を生成する。 | 536582 | |
| Korean | 무리의 희망, 아를린 // 달의 분노, 아를린 | 무리의 희망, 아를린 | 전설적 플레인즈워커 — 아를린 | 낮 종속 (플레이어가 자신의 턴 동안 아무 주문도 발동하지 않는 경우, 다음 턴에 밤이 된다.) +1: 당신의 다음 턴까지, 당신은 생물 주문들이 섬광을 가진 것처럼 생물 주문을 발동할 수 있고, 당신이 조종하는 각 생물은 +1/+1 카운터 한 개를 추가로 가지고 전장에 들어온다. −3: 2/2 녹색 늑대 생물 토큰 두 개를 만든다. | 536898 | |
| Portuguese (Brazil) | Arlinn, a Esperança da Matilha // Arlinn, a Fúria da Lua | Arlinn, a Esperança da Matilha | Planeswalker Lendário — Arlinn | Diurno (Se um jogador não conjura nenhuma mágica durante o próprio turno, torna-se noite no turno seguinte.) +1: Até seu próximo turno, você pode conjurar mágicas de criatura como se elas tivessem lampejo, e cada criatura que você controla entra no campo de batalha com um marcador +1/+1 adicional. −3: Crie duas fichas de criatura Lobo verde 2/2. | 537215 | |
| Russian | Арлинн, Надежда Стаи // Арлинн, Ярость Луны | Арлинн, Надежда Стаи | Легендарный Planeswalker — Арлинн | Созданье дня (Если игрок не разыгрывает ни одного заклинания во время своего хода, то в следующем ходу наступает ночь.) +1: до вашего следующего хода вы можете разыгрывать заклинания существ, как если бы у них был Миг, и каждое существо под вашим контролем выходит на поле битвы с одним дополнительным жетоном +1/+1 на нем. —3: создайте две фишки существа 2/2 зеленый Волк. | 537530 | |
| Spanish | Arlinn, esperanza de la manada // Arlinn, furia de la luna | Arlinn, esperanza de la manada | Planeswalker legendario — Arlinn | Diurno. (Si un jugador no lanza ningún hechizo durante su propio turno, se hace de noche al turno siguiente.) +1: Hasta tu próximo turno, puedes lanzar los hechizos de criatura como si tuvieran la habilidad de destello y cada criatura que controlas entra al campo de batalla con un contador +1/+1 adicional sobre ella. −3: Crea dos fichas de criatura Lobo verdes 2/2. | 535634 |
| date | text |
|---|---|
| 2021-09-24 | After Arlinn, the Moon Fury's second loyalty ability resolves, she is a Werewolf creature and not a planeswalker, so she doesn't lose loyalty counters when she's dealt damage. |
| 2021-09-24 | Arlinn, the Moon's Fury's first loyalty ability is not a mana ability. It uses the stack and may be responded to. |
| 2021-09-24 | Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change. |
| 2021-09-24 | Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game. |
| 2021-09-24 | Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step. |
| 2021-09-24 | If Arlinn, the Moon Fury's second loyalty ability is making her a Werewolf creature and it somehow becomes day, Arlinn will transform, but the effect making her a Werewolf creature will continue to apply for the rest of the turn. |
| 2021-09-24 | If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night. |
| 2021-09-24 | If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day. |
| 2021-09-24 | If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up. |
| 2021-09-24 | If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform. |
| 2021-09-24 | If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform. |
| 2021-09-24 | Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound. |
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