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Armed // Dangerous DGM

Other printings of "Armed // Dangerous": DGM #122 DGM #122 PIO #385 PIO #385

Card

id26064
artistDavid Palumbo
artistIds04ce1c75-e30c-4b7a-8cb0-b53e4ecc2f39
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG, R
colorIndicator
colorsR
defense
duelDeck
edhrecRank11963
edhrecSaltiness
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameArmed
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFuse
languageEnglish
layoutsplit
leadershipSkills
life
loyalty
manaCost{1}{R}
manaValue6
nameArmed // Dangerous
number122
originalPrintings
originalReleaseDate
originalTextTarget creature gets +1/+1 and gains double strike until end of turn. // Sorcery
All creatures able to block target creature this turn do so.
Fuse (You may cast one or both halves of this card from your hand.)
otherFaceIds56488133-3089-5ca0-ad07-f6a926e3feb9
power
printingsDGM, PIO
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeDGM
sidea
signature
sourceProducts{'foil': ['916509d4-524c-5e40-a16a-04e647d78d44', 'b9c1d8bb-29d1-5572-b3c3-26363ecfdada'], 'nonfoil': ['4cb30e00-f0fb-5aa6-a66b-0343a250e881', '504865c0-b446-54ee-9a21-0b6e2810b762', '8b550b45-0596-5028-903e-6e08ba3954f4', 'b9c1d8bb-29d1-5572-b3c3-26363ecfdada', 'f14fd22f-e6d9-50d1-aad5-a50af215efe7']}
subsets
subtypes
supertypes
textTarget creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
toughness
typeSorcery
typesSorcery
uuidd0a285c2-890f-55e9-b208-7a58b621c423
variations
watermarkgruul
setNameDragon's Maze

Identifiers

id26064
cardKingdomEtchedId
cardKingdomFoilId189813
cardKingdomId189604
cardsphereFoilId13246
cardsphereId13247
deckboxId21086
mcmId261331
mcmMetaId207819
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id24eb2429-058f-596d-a28d-89a531f81e1e
mtgoFoilId
mtgoId48516
multiverseId368989
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdff7f4fc2-6f76-44e7-a30b-7166a0d10d2a
scryfallIllustrationId5dda4a34-3bd6-4e3c-a849-edfd65821d9b
scryfallOracleIda0593a5b-6f76-4eb3-a1b1-9794d2d36c92
tcgplayerEtchedProductId
tcgplayerProductId67902
uuidd0a285c2-890f-55e9-b208-7a58b621c423

Legalities

id26064
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidd0a285c2-890f-55e9-b208-7a58b621c423
vintageLegal

Purchase URLs

id26064
cardKingdomhttps://mtgjson.com/links/d9fa2f26d33a269b
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/ebfb610e72dbda68
cardmarkethttps://mtgjson.com/links/9fa6dca61c69cc88
tcgplayerhttps://mtgjson.com/links/b31bc36b2c8c27df
tcgplayerEtched
uuidd0a285c2-890f-55e9-b208-7a58b621c423

Foreign Data (per language)

No foreign data.

Rulings

datetext
2013-04-15As blockers are declared, any creature that’s tapped or affected by a spell or ability that says it can’t block doesn’t block. If there’s a cost associated with having the creature block, no player is forced to pay that cost, so it doesn’t block if that cost isn’t paid.
2013-04-15Dangerous doesn’t give any creatures the ability to block the target creature. It just forces those creatures that are already able to block the creature to do so.
2013-04-15If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
2013-04-15If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
2013-04-15If you’re casting a split card with fuse from any zone other than your hand, you can’t cast both halves. You’ll only be able to cast one half or the other.
2013-04-15On the stack, a split spell that hasn’t been fused has only that half’s characteristics and mana value. The other half is treated as though it didn’t exist.
2013-04-15Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.
2013-04-15Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
2013-04-15To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.
2013-04-15When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.
2013-04-15When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.
2013-04-15You can choose the same object as the target of each half of a fused split spell, if appropriate.

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