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Anzrag, the Quake-Mole MKM

Other printings of "Anzrag, the Quake-Mole": MKM #186 PMKM #186p PMKM #186s MKM #356 MKM #385

Card

id55797
artistHelge C. Balzer
artistIds0c81268c-9a69-4dd5-b214-9f25e3483578
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG, R
colorIndicator
colorsG, R
defense
duelDeck
edhrecRank3050
edhrecSaltiness0.72
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextHis claws tear at the foundations of civilization.
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills{'brawl': True, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{2}{R}{G}
manaValue4
nameAnzrag, the Quake-Mole
number186
originalPrintings
originalReleaseDate
originalTextWhenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase.
{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.
otherFaceIds
power8
printingsMKM, PMKM
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeMKM
side
signature
sourceProducts{'foil': ['bbbdf7c5-7f6c-535e-ad8a-ed292e4cbfe2', 'c9b74555-134e-5865-b8f7-0d0cd26c8f58', 'fe605e28-69ab-546c-b0d9-ec65d756bb5e'], 'nonfoil': ['5810b245-457a-578b-8162-372915d9c339', 'c9b74555-134e-5865-b8f7-0d0cd26c8f58']}
subsets
subtypesMole, God
supertypesLegendary
textWhenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.
{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.
toughness4
typeLegendary Creature — Mole God
typesCreature
uuid97ade56c-db8d-533e-8116-390d6f69b0cc
variationsc676ee72-94ab-55e1-b874-595540a305fe, 3380cfac-b949-5f5a-a974-f66f6a835e3b
watermark
setNameMurders at Karlov Manor

Identifiers

id55797
cardKingdomEtchedId
cardKingdomFoilId291037
cardKingdomId290010
cardsphereFoilId
cardsphereId115364
deckboxId87363
mcmId751958
mcmMetaId429775
mtgArenaId89100
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id989df148-d12f-5e4a-abda-49a293fa99da
mtgoFoilId
mtgoId121848
multiverseId646743
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId70e9d8b8-4b32-4414-b32f-1f47523239c5
scryfallIllustrationId43e5fb69-69f0-4dfd-a570-1f9d64b2d012
scryfallOracleId4adcd967-9ff7-4940-b8b9-0c4215bbcb75
tcgplayerEtchedProductId
tcgplayerProductId534079
uuid97ade56c-db8d-533e-8116-390d6f69b0cc

Legalities

id55797
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid97ade56c-db8d-533e-8116-390d6f69b0cc
vintageLegal

Purchase URLs

id55797
cardKingdomhttps://mtgjson.com/links/2cff8293a3db7c56
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/b084a6e5c70ad939
cardmarkethttps://mtgjson.com/links/bbd8c2030f2b76c6
tcgplayerhttps://mtgjson.com/links/eb6306aaa555b46e
tcgplayerEtched
uuid97ade56c-db8d-533e-8116-390d6f69b0cc

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified地动鼹鼠安札格他的利爪撕扯文明根基。传奇生物 — 鼹鼠/神每当地动鼹鼠安札格被阻挡时,重置所有由你操控的生物。在此战斗阶段后,额外多出一个战斗阶段。
{3}{R}{R}{G}{G}:本回合中,安札格每次战斗若能被阻挡,则须如此作。
648640
FrenchAnzrag, la taupe sismiqueSes griffes déchirent les fondements de la civilisation.Créature légendaire — taupe et dieuÀ chaque fois qu'Anzrag, la taupe sismique devient bloquée, dégagez chaque créature que vous contrôlez. Cette phase de combat est suivie d'une phase de combat supplémentaire.
{3}{R}{R}{G}{G} : Anzrag doit être bloquée à chaque combat ce tour-ci si possible.
647556
GermanAnzrag, der Erdbeben-MaulwurfSeine Schaufeln rütteln an den Grundfesten der Zivilisation.Legendäre Kreatur — Maulwurf, GottImmer wenn Anzrag, der Erdbeben-Maulwurf, geblockt wird, enttappe alle Kreaturen, die du kontrollierst. Nach dieser Kampfphase gibt es eine zusätzliche Kampfphase.
{3}{R}{R}{G}{G}: Anzrag muss in diesem Zug in jedem Kampf geblockt werden, falls möglich.
647014
ItalianAnzrag, il TalpamotoCon i suoi artigli distrugge la civiltà dalle fondamenta.Creatura Leggendaria — Talpa DioOgniqualvolta Anzrag, il Talpamoto viene bloccato, STAPpa ogni creatura che controlli. Dopo questa fase di combattimento, c'è una fase di combattimento addizionale.
{3}{R}{R}{G}{G}: Anzrag deve essere bloccato in ogni combattimento in questo turno, se possibile.
647827
Japanese地震土竜、アンズラグその爪は文明の礎に切り込むのである。伝説のクリーチャー — モグラ・神地震土竜、アンズラグがブロックされた状態になるたび、あなたがコントロールしているすべてのクリーチャーをアンタップする。この戦闘フェイズの後に、追加の戦闘フェイズ1つを加える。
{3}{R}{R}{G}{G}:このターンの各戦闘で、地震土竜、アンズラグは可能ならブロックされなければならない。
648098
Portuguese (Brazil)Anzrag, o ToupeiremotoSuas garras dilaceram as fundações da civilização.Criatura Lendária — Toupeira DeusToda vez que Anzrag, o Toupeiremoto, tornar-se bloqueado, desvire cada criatura que você controla. Depois dessa fase de combate, há uma fase de combate adicional.
{3}{R}{R}{G}{G}: Anzrag precisa ser bloqueado a cada combate neste turno se estiver apto.
648369
SpanishAnzrag, el TerretopoSus garras excavan las profundidades de la civilización.Criatura legendaria — Deidad topoSiempre que Anzrag, el Terretopo sea bloqueado, endereza cada criatura que controlas. Después de esta fase de combate, hay una fase de combate adicional.
{3}{R}{R}{G}{G}: Anzrag debe ser bloqueado cada combate este turno si se puede.
647285

Rulings

datetext
2024-02-02Anzrag, the Quake-Mole's first ability may trigger multiple times in the same turn. Each time it resolves, you create an additional combat phase.
2024-02-02If multiple creatures block Anzrag, the Quake-Mole, its first ability still triggers only once.
2024-02-02If you activate Anzrag, the Quake-Mole's last ability, but each creature the defending player controls can't block for any reason, Anzrag isn't blocked. If there's a cost associated with blocking Anzrag, the defending player isn't forced to pay that cost, so it doesn't have to be blocked in that case either.
2024-02-02If you activate Anzrag, the Quake-Mole's last ability, only one creature is required to block it each combat this turn. Other creatures may also block it and are free to block other creatures or not block at all.

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