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Anzrag, the Quake-Mole PMKM

Other printings of "Anzrag, the Quake-Mole": MKM #186 PMKM #186p PMKM #186s MKM #356 MKM #385

Card

id75927
artistHelge C. Balzer
artistIds0c81268c-9a69-4dd5-b214-9f25e3483578
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG, R
colorIndicator
colorsG, R
defense
duelDeck
edhrecRank3050
edhrecSaltiness0.72
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorTextHis claws tear at the foundations of civilization.
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{2}{R}{G}
manaValue4
nameAnzrag, the Quake-Mole
number186s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power8
printingsMKM, PMKM
promoTypesprerelease, datestamped
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodePMKM
side
signature
sourceProducts{'foil': ['60f39425-9415-5a4f-b331-dd7a18c5eedb']}
subsets
subtypesMole, God
supertypesLegendary
textWhenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.
{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.
toughness4
typeLegendary Creature — Mole God
typesCreature
uuidc026716b-498b-5e41-9d76-8de65b9c11a1
variationsd9b04c78-44d8-54a2-af0d-0b9e3936b9f1
watermark
setNameMurders at Karlov Manor Promos

Identifiers

id75927
cardKingdomEtchedId
cardKingdomFoilId291587
cardKingdomId
cardsphereFoilId116962
cardsphereId
deckboxId88486
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id3156d76f-c850-5d5a-a6f1-e0edb8c9c061
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId5d616e11-b4a4-4f5e-b1da-bb15bf5e7bbf
scryfallIllustrationId43e5fb69-69f0-4dfd-a570-1f9d64b2d012
scryfallOracleId4adcd967-9ff7-4940-b8b9-0c4215bbcb75
tcgplayerEtchedProductId
tcgplayerProductId536329
uuidc026716b-498b-5e41-9d76-8de65b9c11a1

Legalities

id75927
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuidc026716b-498b-5e41-9d76-8de65b9c11a1
vintageLegal

Purchase URLs

id75927
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/25048d135f4ec2a3
cardmarket
tcgplayerhttps://mtgjson.com/links/b8589563f0fb1242
tcgplayerEtched
uuidc026716b-498b-5e41-9d76-8de65b9c11a1

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-02-02Anzrag, the Quake-Mole's first ability may trigger multiple times in the same turn. Each time it resolves, you create an additional combat phase.
2024-02-02If multiple creatures block Anzrag, the Quake-Mole, its first ability still triggers only once.
2024-02-02If you activate Anzrag, the Quake-Mole's last ability, but each creature the defending player controls can't block for any reason, Anzrag isn't blocked. If there's a cost associated with blocking Anzrag, the defending player isn't forced to pay that cost, so it doesn't have to be blocked in that case either.
2024-02-02If you activate Anzrag, the Quake-Mole's last ability, only one creature is required to block it each combat this turn. Other creatures may also block it and are free to block other creatures or not block at all.

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