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Atarka's Command HA5

Other printings of "Atarka's Command": HA5 #21 2X2 #176 DTK #213 PDTK #213s 2X2 #475

Card

id36708
artistChris Rahn
artistIds7742047e-0f80-4c0f-a530-d07460165e86
asciiName
attractionLights
availabilityarena
boosterTypes
borderColorblack
colorIdentityG, R
colorIndicator
colorsG, R
defense
duelDeck
edhrecRank6197
edhrecSaltiness0.08
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{R}{G}
manaValue2
nameAtarka's Command
number21
originalPrintings
originalReleaseDate
originalTextChoose two —
• Your opponents can't gain life this turn.
• Atarka's Command deals 3 damage to each opponent.
• You may put a land card from your hand onto the battlefield.
• Creatures you control get +1/+1 and gain reach until end of turn.
otherFaceIds
power
printings2X2, DTK, HA5, PDTK
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeHA5
side
signature
sourceProducts
subsets
subtypes
supertypes
textChoose two —
• Your opponents can't gain life this turn.
• Atarka's Command deals 3 damage to each opponent.
• You may put a land card from your hand onto the battlefield.
• Creatures you control get +1/+1 and gain reach until end of turn.
toughness
typeInstant
typesInstant
uuid02194f6f-1920-5f2d-8f08-9448817abbc1
variations
watermark
setNameHistoric Anthology 5

Identifiers

id36708
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId60959
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id4655ff82-8d4d-5121-802a-71e82e90daf1
mtgoFoilId
mtgoId
multiverseId547460
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId12ddf922-f5ae-488f-9e1d-bb1bd21f2b61
scryfallIllustrationIdd4ea949e-be2f-4ce0-ad2a-b61affd26e01
scryfallOracleId1943cbb0-2b12-4450-90af-060b8c8627c3
tcgplayerEtchedProductId
tcgplayerProductId
uuid02194f6f-1920-5f2d-8f08-9448817abbc1

Legalities

id36708
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid02194f6f-1920-5f2d-8f08-9448817abbc1
vintageLegal

Purchase URLs

id36708
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid02194f6f-1920-5f2d-8f08-9448817abbc1

Foreign Data (per language)

No foreign data.

Rulings

datetext
2015-02-25As the spell resolves, follow the instructions of the modes you chose in the order they are printed on the card. For example, if you chose the second and fourth modes of Ojutai's Command, you would gain 4 life and then draw a card. (The order won't matter in most cases.)
2015-02-25If a Command is copied, the effect that creates the copy will usually allow you to choose new targets for the copy, but you can't choose new modes.
2015-02-25If all targets for the chosen modes become illegal before the Command resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
2015-02-25If you choose the third mode and put a land card onto the battlefield, that doesn't count as playing a land. For example, you can both play a land and put a land onto the battlefield this way during your turn.
2015-02-25The first mode won't affect life that was gained earlier in the turn.
2015-02-25You can choose a mode only if you can choose legal targets for that mode. Ignore the targeting requirements for modes that aren't chosen. For example, you can cast Ojutai's Command without targeting a creature spell provided you don't choose the third mode.
2015-02-25You choose the two modes as you cast the spell. You must choose two different modes. Once modes are chosen, they can't be changed.

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