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Atraxa, Praetors' Voice PZ2

Other printings of "Atraxa, Praetors' Voice": CM2 #10 C16 #28 OC16 #28 MUL #33 PZ2 #62 MUL #98 MUL #163 MUL #163z 2XM #190 2XM #353 SLD #453 PRM #82874

Card

id84137
artistVictor Adame Minguez
artistIdsbd8f7368-5b10-4554-b6b8-d052c6aca89f
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityB, G, U, W
colorIndicator
colorsB, G, U, W
defense
duelDeck
edhrecRank2157
edhrecSaltiness1.92
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsDeathtouch, Flying, Lifelink, Proliferate, Vigilance
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{G}{W}{U}{B}
manaValue4
nameAtraxa, Praetors' Voice
number62
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power4
printings2XM, C16, CM2, MUL, OC16, PRM, PZ2, SLD
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodePZ2
side
signature
sourceProducts
subsets
subtypesPhyrexian, Angel, Horror
supertypesLegendary
textFlying, vigilance, deathtouch, lifelink
At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
toughness4
typeLegendary Creature — Phyrexian Angel Horror
typesCreature
uuid7739648c-24ee-568b-94ff-c643c129dbbb
variations
watermark
setNameTreasure Chest

Identifiers

id84137
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id0b24b5a7-c93d-5a63-9163-1866d1aa0036
mtgoFoilId
mtgoId62331
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdd75aacaa-d08d-4752-af37-422a74997457
scryfallIllustrationIdaa6efe75-3fa3-42cd-800e-23320b431646
scryfallOracleId7e6b9b59-cd68-4e3c-827b-38833c92d6eb
tcgplayerEtchedProductId
tcgplayerProductId
uuid7739648c-24ee-568b-94ff-c643c129dbbb

Legalities

id84137
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid7739648c-24ee-568b-94ff-c643c129dbbb
vintageLegal

Purchase URLs

id84137
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid7739648c-24ee-568b-94ff-c643c129dbbb

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-02-04An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
2023-02-04If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
2023-02-04If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
2023-02-04Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
2023-02-04To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
2023-02-04You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

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