Other printings of "Azorius Justiciar": GK2 #3 RTR #6 RVR #6 CLU #55
| id | 35290 |
|---|---|
| artist | Chris Rahn |
| artistIds | 7742047e-0f80-4c0f-a530-d07460165e86 |
| asciiName | |
| attractionLights | |
| availability | paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | W |
| colorIndicator | |
| colors | W |
| defense | |
| duelDeck | |
| edhrecRank | 19054 |
| edhrecSaltiness | 0.3 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil |
| flavorName | |
| flavorText | "Your potential to commit a crime warrants further investigation." |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 0 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | 1 |
| isReserved | |
| isStarter | 1 |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Detain |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {2}{W}{W} |
| manaValue | 4 |
| name | Azorius Justiciar |
| number | 3 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) |
| otherFaceIds | |
| power | 2 |
| printings | CLU, GK2, RTR, RVR |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | GK2 |
| side | |
| signature | |
| sourceProducts | {'nonfoil': ['05cf31a2-ac2f-5142-8387-99c405a61326']} |
| subsets | |
| subtypes | Human, Wizard |
| supertypes | |
| text | When this creature enters, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) |
| toughness | 2 |
| type | Creature — Human Wizard |
| types | Creature |
| uuid | d6a723e8-2220-5615-b752-5c28549383b1 |
| variations | |
| watermark | azorius |
| setName | RNA Guild Kit |
| id | 35290 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | |
| cardKingdomId | 223719 |
| cardsphereFoilId | |
| cardsphereId | 58887 |
| deckboxId | 43894 |
| mcmId | 369779 |
| mcmMetaId | |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 9724fa02-ec1f-5f84-b494-1f84cc87fe52 |
| mtgoFoilId | |
| mtgoId | |
| multiverseId | 460132 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | a96314f5-eee7-4bac-bbbc-ddab3b52be9d |
| scryfallIllustrationId | 179fe84c-878d-48e7-a932-10b8476a343e |
| scryfallOracleId | cba0eae3-73ea-4ea9-87bf-1015e490da90 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 184795 |
| uuid | d6a723e8-2220-5615-b752-5c28549383b1 |
| id | 35290 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | d6a723e8-2220-5615-b752-5c28549383b1 |
| vintage | Legal |
| id | 35290 |
|---|---|
| cardKingdom | https://mtgjson.com/links/0384de078561c066 |
| cardKingdomEtched | |
| cardKingdomFoil | |
| cardmarket | |
| tcgplayer | https://mtgjson.com/links/ba42163464a1a6c5 |
| tcgplayerEtched | |
| uuid | d6a723e8-2220-5615-b752-5c28549383b1 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| French | Justicière d'Azorius | « L'éventualité que vous commettiez un crime mérite une enquête plus approfondie. » | Créature : humain et sorcier | Quand la Justicière d'Azorius arrive sur le champ de bataille, détenez jusqu'à deux créatures ciblées que vos adversaires contrôlent. (Jusqu'à votre prochain tour, ces créatures ne peuvent ni attaquer ni bloquer et leurs capacités activées ne peuvent pas être activées.) | 460213 | |
| German | Azorius-Justiziarin | „Dein Potential zum Begehen einer Straftat bedarf weiterer Nachforschungen." | Kreatur — Mensch, Zauberer | Wenn die Azorius-Justiziarin ins Spiel kommt, inhaftiere bis zu zwei Kreaturen deiner Wahl, die deine Gegner kontrollieren. (Bis zu deinem nächsten Zug können jene Kreaturen nicht angreifen oder blocken, und ihre aktivierten Fähigkeiten können nicht aktiviert werden.) | 460159 | |
| Italian | Magistrato Azorius | "La possibilità che tu commetta un crimine ci autorizza a compiere ulteriori indagini." | Creatura — Mago Umano | Quando il Magistrato Azorius entra nel campo di battaglia, trattieni fino a due creature bersaglio controllate dai tuoi avversari. (Fino al tuo prossimo turno, quelle creature non possono attaccare o bloccare e le loro abilità attivate non possono essere attivate.) | 460240 | |
| Japanese | アゾリウスの大司法官 | 「あなたが犯罪をおかす可能性を考えると、更なる取り調べが必要のようです。」 | クリーチャー — 人間・ウィザード | アゾリウスの大司法官が戦場に出たとき、対戦相手がコントロールしているクリーチャー最大2体を対象とし、それらを留置する。(次のあなたのターンまで、それらのクリーチャーでは攻撃もブロックもできず、それらの起動型能力は起動できない。) | 460267 | |
| Spanish | Justiciar azorio | "Tu potencial para cometer un crimen justifica una investigación más a fondo". | Criatura — Hechicero humano | Cuando el Justiciar azorio entre al campo de batalla, detén hasta dos criaturas objetivo que controlan tus oponentes. (Hasta tu próximo turno, esas criaturas no pueden atacar ni bloquear y sus habilidades activadas no pueden activarse.) | 460186 |
| date | text |
|---|---|
| 2012-10-01 | The two creatures can be controlled by the same opponent or by different opponents. |
| 2013-04-15 | Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent. |
| 2013-04-15 | If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block. |
| 2013-04-15 | If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block. |
| 2013-04-15 | If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected. |
| 2013-04-15 | The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger. |
| 2013-04-15 | When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely. |
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