← Back Card Profile (by Name)

Collective Effort 40K

Other printings of "Collective Effort": EMN #17 PEMN #17s SIR #19 ONC #61 40K #183 40K #183★ FIC #237

Card

id3019
artistGames Workshop
artistIds9456da4e-410b-4932-8bf3-a69a2da3cdc9
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank3022
edhrecSaltiness0.07
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEscalate
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{W}{W}
manaValue3
nameCollective Effort
number183
originalPrintings
originalReleaseDate
originalTextEscalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
otherFaceIds
power
printings40K, EMN, FIC, ONC, PEMN, SIR
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCode40K
side
signature
sourceProducts{'nonfoil': ['94158efc-0ea1-5cf7-91f2-22f84caaef3c']}
subsets
subtypes
supertypes
textEscalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
toughness
typeSorcery
typesSorcery
uuid086770ea-5866-5871-b2d0-fa9c0cefc317
variations4d73566d-bcbe-5332-9f07-25d9c9fb6d8e
watermark
setNameWarhammer 40,000 Commander

Identifiers

id3019
cardKingdomEtchedId
cardKingdomFoilId266501
cardKingdomId266197
cardsphereFoilId
cardsphereId93692
deckboxId69404
mcmId675740
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idaa82aad0-7f4e-535f-9498-6966db48d3b7
mtgoFoilId
mtgoId108220
multiverseId582432
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId75958e64-6d12-4c80-b321-9bc0cceb17fd
scryfallIllustrationIdd6ff99ed-3489-418a-8c0a-f1a31be1bd9c
scryfallOracleIda97e760a-99c8-47ea-a875-451aca913ee7
tcgplayerEtchedProductId
tcgplayerProductId286509
uuid086770ea-5866-5871-b2d0-fa9c0cefc317

Legalities

id3019
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid086770ea-5866-5871-b2d0-fa9c0cefc317
vintageLegal

Purchase URLs

id3019
cardKingdomhttps://mtgjson.com/links/214393a8d49a3969
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/1d7e386c42162ed4
cardmarket
tcgplayerhttps://mtgjson.com/links/1eacdd795c70cb1a
tcgplayerEtched
uuid086770ea-5866-5871-b2d0-fa9c0cefc317

Foreign Data (per language)

No foreign data.

Rulings

datetext
2016-07-13Additional costs don't affect a spell's mana value.
2016-07-13Effects that reduce the cost of spells reduce the total cost, including any escalate costs added.
2016-07-13If an effect allows you to cast a spell that has escalate without paying its mana cost, you pay escalate costs for that spell if you choose more than one mode.
2016-07-13If one target of an escalate spell becomes illegal, the other targets will still be affected. If all of the targets become illegal, the spell won't resolve.
2016-07-13If two of the chosen modes of an escalate spell target a creature, you may choose the same creature for each mode's target, or choose different creatures. The same is true if the chosen modes target a player (or opponent).
2016-07-13If you choose the first and third modes, and destroying the creature ends an "exile until" effect (such as that of Lunarch Inquisitors), the creature will return to the battlefield before you put +1/+1 counters on creatures. The same is true if you choose the second and third modes and destroying the enchantment ends such an effect.
2016-07-13You can tap any untapped creature you control to pay the escalate cost, including one you haven't controlled continuously since the beginning of the turn.
2016-07-13You can't choose any one mode multiple times.
2016-07-13You choose all of your modes at once. You can't wait to perform one mode's actions and then decide to choose more modes.

Tip: bookmark this page with your query parameters for quick access.