Other printings of "Battering Krasis": DGM #41 J21 #545
| id | 25982 |
|---|---|
| artist | Jack Wang |
| artistIds | 331942ac-401c-4af3-9d70-85f67717496c |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | G |
| colorIndicator | |
| colors | G |
| defense | |
| duelDeck | |
| edhrecRank | 20610 |
| edhrecSaltiness | |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2003 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Evolve, Trample |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {2}{G} |
| manaValue | 3 |
| name | Battering Krasis |
| number | 41 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Trample Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) |
| otherFaceIds | |
| power | 2 |
| printings | DGM, J21 |
| promoTypes | |
| rarity | common |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | DGM |
| side | |
| signature | |
| sourceProducts | {'foil': ['916509d4-524c-5e40-a16a-04e647d78d44', 'b9c1d8bb-29d1-5572-b3c3-26363ecfdada'], 'nonfoil': ['31fc3902-b33f-5ffd-a72d-32bed0e46c23', '504865c0-b446-54ee-9a21-0b6e2810b762', '8b550b45-0596-5028-903e-6e08ba3954f4', 'b9c1d8bb-29d1-5572-b3c3-26363ecfdada']} |
| subsets | |
| subtypes | Shark, Beast |
| supertypes | |
| text | Trample Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) |
| toughness | 1 |
| type | Creature — Shark Beast |
| types | Creature |
| uuid | 5e0756d4-cf3a-5f92-ac88-8757eb8243f9 |
| variations | |
| watermark | simic |
| setName | Dragon's Maze |
| id | 25982 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 189939 |
| cardKingdomId | 189740 |
| cardsphereFoilId | 13260 |
| cardsphereId | 13261 |
| deckboxId | 21103 |
| mcmId | 261524 |
| mcmMetaId | 207942 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 0a67efa8-d312-5720-8943-39ba84c8e67e |
| mtgoFoilId | 48407 |
| mtgoId | 48406 |
| multiverseId | 368984 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 5d9aa740-9adf-412a-b6ec-0b9bb1b4618b |
| scryfallIllustrationId | 26b29cb3-762b-4f17-bf73-8424b133ecca |
| scryfallOracleId | 3d0c1301-4fa7-4245-a13f-f613188eb638 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 67982 |
| uuid | 5e0756d4-cf3a-5f92-ac88-8757eb8243f9 |
| id | 25982 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | Legal |
| paupercommander | Legal |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 5e0756d4-cf3a-5f92-ac88-8757eb8243f9 |
| vintage | Legal |
| id | 25982 |
|---|---|
| cardKingdom | https://mtgjson.com/links/1c133378c7f6b111 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/8af3ab26b39731fb |
| cardmarket | https://mtgjson.com/links/e05c19b5f4e31d22 |
| tcgplayer | https://mtgjson.com/links/4b513823f9065131 |
| tcgplayerEtched | |
| uuid | 5e0756d4-cf3a-5f92-ac88-8757eb8243f9 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 冲击融合体 | 生物~鱼/野兽 | 践踏 进化(每当一个生物在你的操控下进战场时,若该生物的力量或防御力大于此生物,则在后者上放置一个+1/+1指示物。) | 368687 | ||
| Chinese Traditional | 衝擊融合體 | 生物~魚/野獸 | 踐踏 進化(每當一個生物在你的操控下進戰場時,若該生物的力量或防禦力大於此生物,則在後者上放置一個+1/+1指示物。) | 368918 | ||
| French | Krasis bagarreur | Créature : poisson et bête | Piétinement Évolution (À chaque fois qu'une créature arrive sur le champ de bataille sous votre contrôle, si sa force ou son endurance est supérieure à celle de cette créature, mettez un marqueur +1/+1 sur cette créature.) | 369225 | ||
| German | Rammende Krasis | Kreatur — Fisch, Bestie | Verursacht Trampelschaden Weiterentwicklung (Lege eine +1/+1-Marke auf diese Kreatur, immer wenn eine andere Kreatur unter deiner Kontrolle ins Spiel kommt, falls Stärke oder Widerstandskraft der anderen Kreatur höher ist.) | 369305 | ||
| Italian | Krasis da Sfondamento | Creatura — Bestia Pesce | Travolgere Evoluzione (Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, se quella creatura ha forza o costituzione maggiore di questa creatura, metti un segnalino +1/+1 su questa creatura.) | 369502 | ||
| Japanese | 乱打する混成体 | クリーチャー — 魚・ビースト | トランプル 進化(クリーチャーが1体あなたのコントロール下で戦場に出るたび、そのクリーチャーのパワーかタフネスがこのクリーチャーよりも大きい場合、このクリーチャーの上に+1/+1カウンターを1個置く。) | 369714 | ||
| Korean | 박치기 크라시스 | 생물 — 어류 야수 | 돌진 진화 (당신이 조종하는 생물이 전장에 들어올 때마다, 그 생물의 공격력이 이 생물의 공격력보다 높거나 방어력이 이 생물의 방어력보다 높다면, 이 생물에 +1/+1 카운터 한 개를 올려놓는다.) | 369768 | ||
| Russian | Пробойный Красис | Существо — Рыба Зверь | Пробивной ударЭволюция (Каждый раз, когда существо выходит на поле битвы под вашим контролем, если сила или выносливость того существа больше, чем у этого существа, положите один жетон +1/+1 на это существо.) | 370092 | ||
| Spanish | Krasis apaleador | Criatura — Bestia pez | Arrolla. Evolucionar. (Siempre que una criatura entre al campo de batalla bajo tu control, si la fuerza o la resistencia de esa criatura es mayor que la de esta criatura, pon un contador +1/+1 sobre esta criatura.) | 370331 |
| date | text |
|---|---|
| 2013-04-15 | If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger. |
| 2013-04-15 | If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats. |
| 2013-04-15 | If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing. |
| 2013-04-15 | When comparing the stats as the evolve ability resolves, it’s possible that the stat that’s greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you’ll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You’ll put a +1/+1 counter on the creature with evolve. |
| 2013-04-15 | When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness. |
| 2013-04-15 | Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won’t trigger at all. |
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