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Battering Krasis DGM

Other printings of "Battering Krasis": DGM #41 J21 #545

Card

id25982
artistJack Wang
artistIds331942ac-401c-4af3-9d70-85f67717496c
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank20610
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEvolve, Trample
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{G}
manaValue3
nameBattering Krasis
number41
originalPrintings
originalReleaseDate
originalTextTrample
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
otherFaceIds
power2
printingsDGM, J21
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeDGM
side
signature
sourceProducts{'foil': ['916509d4-524c-5e40-a16a-04e647d78d44', 'b9c1d8bb-29d1-5572-b3c3-26363ecfdada'], 'nonfoil': ['31fc3902-b33f-5ffd-a72d-32bed0e46c23', '504865c0-b446-54ee-9a21-0b6e2810b762', '8b550b45-0596-5028-903e-6e08ba3954f4', 'b9c1d8bb-29d1-5572-b3c3-26363ecfdada']}
subsets
subtypesShark, Beast
supertypes
textTrample
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
toughness1
typeCreature — Shark Beast
typesCreature
uuid5e0756d4-cf3a-5f92-ac88-8757eb8243f9
variations
watermarksimic
setNameDragon's Maze

Identifiers

id25982
cardKingdomEtchedId
cardKingdomFoilId189939
cardKingdomId189740
cardsphereFoilId13260
cardsphereId13261
deckboxId21103
mcmId261524
mcmMetaId207942
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id0a67efa8-d312-5720-8943-39ba84c8e67e
mtgoFoilId48407
mtgoId48406
multiverseId368984
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId5d9aa740-9adf-412a-b6ec-0b9bb1b4618b
scryfallIllustrationId26b29cb3-762b-4f17-bf73-8424b133ecca
scryfallOracleId3d0c1301-4fa7-4245-a13f-f613188eb638
tcgplayerEtchedProductId
tcgplayerProductId67982
uuid5e0756d4-cf3a-5f92-ac88-8757eb8243f9

Legalities

id25982
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid5e0756d4-cf3a-5f92-ac88-8757eb8243f9
vintageLegal

Purchase URLs

id25982
cardKingdomhttps://mtgjson.com/links/1c133378c7f6b111
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/8af3ab26b39731fb
cardmarkethttps://mtgjson.com/links/e05c19b5f4e31d22
tcgplayerhttps://mtgjson.com/links/4b513823f9065131
tcgplayerEtched
uuid5e0756d4-cf3a-5f92-ac88-8757eb8243f9

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified冲击融合体生物~鱼/野兽践踏
进化(每当一个生物在你的操控下进战场时,若该生物的力量或防御力大于此生物,则在后者上放置一个+1/+1指示物。)
368687
Chinese Traditional衝擊融合體生物~魚/野獸踐踏
進化(每當一個生物在你的操控下進戰場時,若該生物的力量或防禦力大於此生物,則在後者上放置一個+1/+1指示物。)
368918
FrenchKrasis bagarreurCréature : poisson et bêtePiétinement
Évolution (À chaque fois qu'une créature arrive sur le champ de bataille sous votre contrôle, si sa force ou son endurance est supérieure à celle de cette créature, mettez un marqueur +1/+1 sur cette créature.)
369225
GermanRammende KrasisKreatur — Fisch, BestieVerursacht Trampelschaden
Weiterentwicklung (Lege eine +1/+1-Marke auf diese Kreatur, immer wenn eine andere Kreatur unter deiner Kontrolle ins Spiel kommt, falls Stärke oder Widerstandskraft der anderen Kreatur höher ist.)
369305
ItalianKrasis da SfondamentoCreatura — Bestia PesceTravolgere
Evoluzione (Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, se quella creatura ha forza o costituzione maggiore di questa creatura, metti un segnalino +1/+1 su questa creatura.)
369502
Japanese乱打する混成体クリーチャー — 魚・ビーストトランプル
進化(クリーチャーが1体あなたのコントロール下で戦場に出るたび、そのクリーチャーのパワーかタフネスがこのクリーチャーよりも大きい場合、このクリーチャーの上に+1/+1カウンターを1個置く。)
369714
Korean박치기 크라시스생물 — 어류 야수돌진
진화 (당신이 조종하는 생물이 전장에 들어올 때마다, 그 생물의 공격력이 이 생물의 공격력보다 높거나 방어력이 이 생물의 방어력보다 높다면, 이 생물에 +1/+1 카운터 한 개를 올려놓는다.)
369768
RussianПробойный КрасисСущество — Рыба ЗверьПробивной ударЭволюция (Каждый раз, когда существо выходит на поле битвы под вашим контролем, если сила или выносливость того существа больше, чем у этого существа, положите один жетон +1/+1 на это существо.)370092
SpanishKrasis apaleadorCriatura — Bestia pezArrolla.
Evolucionar. (Siempre que una criatura entre al campo de batalla bajo tu control, si la fuerza o la resistencia de esa criatura es mayor que la de esta criatura, pon un contador +1/+1 sobre esta criatura.)
370331

Rulings

datetext
2013-04-15If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
2013-04-15If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
2013-04-15If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
2013-04-15When comparing the stats as the evolve ability resolves, it’s possible that the stat that’s greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you’ll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You’ll put a +1/+1 counter on the creature with evolve.
2013-04-15When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
2013-04-15Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won’t trigger at all.

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