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Batterskull SLD

Other printings of "Batterskull": PLST #NPH-130 NPH #130 2XM #234 2XM #356 SLD #1206 PGPX #2014 PRM #51930 PRM #82860

Card

id89272
artistMark Zug
artistIds48e2b98c-5467-4671-bd42-4c3746115117
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank4318
edhrecSaltiness0.29
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsshowcase
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEquip, Living weapon
languagePhyrexian
layoutnormal
leadershipSkills
life
loyalty
manaCost{5}
manaValue5
nameBatterskull
number1206
originalPrintings
originalReleaseDate2023-04-14
originalText
otherFaceIds
power
printings2XM, NPH, PGPX, PLST, PRM, SLD
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeSLD
side
signature
sourceProducts{'foil': ['d0340674-80e6-5de3-9da2-53280de8075a'], 'nonfoil': ['d2736f1c-65ef-50a1-9f0f-3bca0fa0b3a4']}
subsetsSecret Lair Bonus cards
subtypesEquipment
supertypes
textLiving weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +4/+4 and has vigilance and lifelink.
{3}: Return this Equipment to its owner's hand.
Equip {5}
toughness
typeArtifact — Equipment
typesArtifact
uuiddc9671fa-9cf1-5074-9bf1-84baa82ffafd
variations
watermarkphyrexian
setNameSecret Lair Drop

Identifiers

id89272
cardKingdomEtchedId
cardKingdomFoilId277384
cardKingdomId277383
cardsphereFoilId102905
cardsphereId102877
deckboxId74649
mcmId696306
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idadc5eab1-a8da-5b02-ab9f-1fe6a15fa045
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdf5358745-44d8-4452-9cee-06ec6006214b
scryfallIllustrationIdd8bffba1-ff96-447b-b3e4-4a7d538c8690
scryfallOracleIdd12e5ce0-5705-4c35-9a93-b883db52c80c
tcgplayerEtchedProductId
tcgplayerProductId480575
uuiddc9671fa-9cf1-5074-9bf1-84baa82ffafd

Legalities

id89272
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuiddc9671fa-9cf1-5074-9bf1-84baa82ffafd
vintageLegal

Purchase URLs

id89272
cardKingdomhttps://mtgjson.com/links/7d8ffc0e1f7cd3d3
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/b9394b8299e36e48
cardmarket
tcgplayerhttps://mtgjson.com/links/32c56a69b8bfec69
tcgplayerEtched
uuiddc9671fa-9cf1-5074-9bf1-84baa82ffafd

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Phyrexian|hgePGJdUD%.|CsYneDh CEpmt.|AheCCtvOft.
|su,CEpctfuDs⁴\⁴zvEpnrYhm zvEnLeDCrefow,MEtepyC.
{3}/|hgePkJdUD% Qne%mhufuDsneCc MEDEHpFnYn.
|CEpct. {5}

Rulings

datetext
2020-08-07If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.
2020-08-07If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
2020-08-07Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
2020-08-07The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.
2020-08-07The ability to return Batterskull to its owner's hand can be activated only if Batterskull is on the battlefield. If Batterskull is no longer on the battlefield when the ability resolves, Batterskull remains in its new zone and isn't returned to its owner's hand.

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