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Glint-Sleeve Siphoner PAER

Other printings of "Glint-Sleeve Siphoner": AER #62 PAER #62s KLR #92

Card

id63864
artistGreg Opalinski
artistIdsb864fecb-d491-4f8d-b915-f6c93d0885fa
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank14863
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsMenace
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{B}
manaValue2
nameGlint-Sleeve Siphoner
number62s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power2
printingsAER, KLR, PAER
promoTypessetpromo, prerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePAER
side
signature
sourceProducts{'foil': ['fa5191f0-6d7e-546c-bb7e-b181d4e5782c']}
subsets
subtypesHuman, Rogue
supertypes
textMenace
Whenever this creature enters or attacks, you get {E} (an energy counter).
At the beginning of your upkeep, you may pay {E}{E}. If you do, you draw a card and you lose 1 life.
toughness1
typeCreature — Human Rogue
typesCreature
uuid003e2e75-6d65-5420-aeb3-922630625ee9
variations
watermark
setNameAether Revolt Promos

Identifiers

id63864
cardKingdomEtchedId
cardKingdomFoilId210951
cardKingdomId
cardsphereFoilId48223
cardsphereId
deckboxId34715
mcmId295035
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id0e7a8399-ef70-5240-9844-e15c553600f7
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIde115dc72-4a82-4395-ae5a-d00cbe94c96c
scryfallIllustrationId9390bb47-fef5-40c6-b489-95cd5bbc98fd
scryfallOracleIdea34ec71-2f3b-4119-937d-4629cbf7ac5e
tcgplayerEtchedProductId
tcgplayerProductId126833
uuid003e2e75-6d65-5420-aeb3-922630625ee9

Legalities

id63864
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid003e2e75-6d65-5420-aeb3-922630625ee9
vintageLegal

Purchase URLs

id63864
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/447020e6f2e6e0b1
cardmarket
tcgplayerhttps://mtgjson.com/links/7e6b4f22c73dd498
tcgplayerEtched
uuid003e2e75-6d65-5420-aeb3-922630625ee9

Foreign Data (per language)

No foreign data.

Rulings

datetext
2017-02-09The first triggered ability triggers both when Glint-Sleeve Siphoner enters the battlefield and whenever it attacks. You don't have to choose only one.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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