← Back Card Profile (by Name)

Glint-Sleeve Siphoner KLR

Other printings of "Glint-Sleeve Siphoner": AER #62 PAER #62s KLR #92

Card

id43976
artistGreg Opalinski
artistIdsb864fecb-d491-4f8d-b915-f6c93d0885fa
asciiName
attractionLights
availabilityarena
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank14863
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsMenace
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{B}
manaValue2
nameGlint-Sleeve Siphoner
number92
originalPrintings
originalReleaseDate
originalTextMenace
Whenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get {E} (an energy counter).
At the beginning of your upkeep, you may pay {EE}. If you do, you draw a card and you lose 1 life.
otherFaceIds
power2
printingsAER, KLR, PAER
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeKLR
side
signature
sourceProducts
subsets
subtypesHuman, Rogue
supertypes
textMenace
Whenever this creature enters or attacks, you get {E} (an energy counter).
At the beginning of your upkeep, you may pay {E}{E}. If you do, you draw a card and you lose 1 life.
toughness1
typeCreature — Human Rogue
typesCreature
uuid2232663e-f112-53d4-816b-23db627615f4
variations
watermark
setNameKaladesh Remastered

Identifiers

id43976
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId75670
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id34d4af11-894f-5b71-b618-7a80ebd15ddd
mtgoFoilId
mtgoId
multiverseId547898
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIda94172a8-72cf-4bd9-9832-4f92e9a785ff
scryfallIllustrationId9390bb47-fef5-40c6-b489-95cd5bbc98fd
scryfallOracleIdea34ec71-2f3b-4119-937d-4629cbf7ac5e
tcgplayerEtchedProductId
tcgplayerProductId
uuid2232663e-f112-53d4-816b-23db627615f4

Legalities

id43976
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid2232663e-f112-53d4-816b-23db627615f4
vintageLegal

Purchase URLs

id43976
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid2232663e-f112-53d4-816b-23db627615f4

Foreign Data (per language)

No foreign data.

Rulings

datetext
2017-02-09The first triggered ability triggers both when Glint-Sleeve Siphoner enters the battlefield and whenever it attacks. You don't have to choose only one.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

Tip: bookmark this page with your query parameters for quick access.