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Battlegate Mimic EVE

Other printings of "Battlegate Mimic": HOP #98 EVE #133

Card

id31788
artistFranz Vohwinkel
artistIds3a243c17-3baa-4b53-9599-645311cd7d3d
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR, W
colorIndicator
colorsR, W
defense
duelDeck
edhrecRank24059
edhrecSaltiness0.11
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextMimics don't need perfect disguises. They need only the perfect victims: the naive, the young, or the poor of sight.
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{R/W}
manaValue2
nameBattlegate Mimic
number133
originalPrintings
originalReleaseDate
originalTextWhenever you play a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn.
otherFaceIds
power2
printingsEVE, HOP
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeEVE
side
signature
sourceProducts{'foil': ['958923aa-aeb8-5fae-850d-944f32e00879', 'bc72c7eb-30ae-584e-9ca3-42f446fdb5a6'], 'nonfoil': ['93370b3e-b617-5331-9773-0c09537cfa87', '958923aa-aeb8-5fae-850d-944f32e00879', 'a4082250-6a21-565d-992a-ed1bb74c10bc', 'eeaa6c2d-986b-5522-a450-72d606470de8']}
subsets
subtypesShapeshifter
supertypes
textWhenever you cast a spell that's both red and white, this creature has base power and toughness 4/2 until end of turn and gains first strike until end of turn.
toughness1
typeCreature — Shapeshifter
typesCreature
uuidb4bdde27-7fd8-5305-b71a-553b48a2ed15
variations
watermark
setNameEventide

Identifiers

id31788
cardKingdomEtchedId
cardKingdomFoilId125383
cardKingdomId125177
cardsphereFoilId16818
cardsphereId16819
deckboxId3894
mcmId19595
mcmMetaId9983
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id87fcf915-eca9-5c6b-b378-96b822d15a94
mtgoFoilId30029
mtgoId30028
multiverseId151165
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIddc2a0bc8-d736-45e6-ac20-63c5ca69a8d5
scryfallIllustrationIdcfbe4e1a-2f6d-41e9-a769-2391f0e9974e
scryfallOracleId0af189d3-4de1-483e-aac4-dd5d51a57d9c
tcgplayerEtchedProductId
tcgplayerProductId27070
uuidb4bdde27-7fd8-5305-b71a-553b48a2ed15

Legalities

id31788
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuidb4bdde27-7fd8-5305-b71a-553b48a2ed15
vintageLegal

Purchase URLs

id31788
cardKingdomhttps://mtgjson.com/links/fd2367f232a5d13d
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/b0641aa82b029acb
cardmarkethttps://mtgjson.com/links/76a3e8f1033b909c
tcgplayerhttps://mtgjson.com/links/2bfc87549826bbfc
tcgplayerEtched
uuidb4bdde27-7fd8-5305-b71a-553b48a2ed15

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified斗门拟态妖拟态妖不需要完美的伪装。 他们只需要完美的对象:天真,年轻,或者视力不太好的。生物~变形兽每当你使用一个含红白双色的咒语时,斗门拟态妖成为4/2且获得先攻异能直到回合结束。180941
FrenchMimique de la porte de guerreLes mimiques n'ont pas besoin d'un déguisement parfait. Il leur suffit de trouver les victimes parfaites : les jeunes, les naïfs ou les mal-voyants.Créature : changeformeÀ chaque fois que vous jouez un sort qui est à la fois rouge et blanc, le Mimique de la porte de guerre devient 4/2 et acquiert l'initiative jusqu'à la fin du tour.181841
GermanAusfalltor-NachäfferNachäffer benötigen keine perfekte Tarnung. Sie müssen sich nur perfekte Opfer suchen: die Naiven, die Heranwachsenden oder die Halbblinden.Kreatur — GestaltwandlerImmer wenn du einen Zauberspruch spielst, der sowohl rot als auch weiß ist, wird der Ausfalltor-Nachäffer 4/2 und erhält Erstschlag (beides bis zum Ende des Zuges).181661
ItalianMimic del CancelloI mimic non hanno bisogno di mascheramenti perfetti. Hanno solo bisogno delle vittime perfette: gli ingenui, i giovani o i miopi.Creatura — PolimorfoOgniqualvolta giochi una magia rossa e bianca, il Mimic del Cancello diventa 4/2 e ha attacco improvviso fino alla fine del turno.181481
Japanese戦門のミミックミミックは完璧に化ける必要はない。 必要なのは完璧な獲物だけだ。馬鹿正直なのとか、若いのとか、目の悪いのとか。クリーチャー — 多相の戦士あなたが赤であり白である呪文をプレイするたび、戦門のミミックはターン終了時まで4/2になるとともに先制攻撃を得る。181121
Portuguese (Brazil)Mímico do Portão de BatalhaOs mímicos não precisam de disfarces perfeitos. Precisam apenas das vítimas perfeitas: o inocente, o jovem ou o cegueta.Criatura — MetamorfoToda vez que você joga uma mágica que é vermelha e branca, Mímico do Portão de Batalha torna-se 4/2 e ganha iniciativa até o final do turno.182021
RussianПодражатель Крепостных ВоротПодражателям не нужна идеальная маскировка. Им нужны лишь идеальные жертвы: молодые, наивные или полуслепые.Существо — ИмитаторКаждый раз, когда вы разыгрываете заклинание, которое одновременно является и красным и белым, Подражатель Крепостных Ворот становится 4/2 и получает Первый удар до конца хода.181301
SpanishMímico del portalLos mímicos no necesitan disfraces perfectos. Sólo necesitan las víctimas perfectas: los ingenuos, jóvenes o miopes.Criatura — MetamorfoSiempre que juegues un hechizo que sea tanto rojo como blanco el Mímico del portal se convierte en 4/2 y gana la habilidad de dañar primero hasta el final del turno.180761

Rulings

datetext
2008-08-01Any other abilities the Mimic may have gained are not affected.
2008-08-01If you cast a spell that’s the two appropriate colors for the second time in a turn, the ability triggers again. The Mimic will once again become the power and toughness stated in its ability, which could overwrite power- and toughness-setting effects that have been applied to it in the meantime.
2008-08-01The ability triggers whenever you cast a spell that’s both of its listed colors. It doesn’t matter whether that spell also happens to be any other colors.
2009-10-01The effect from the ability overwrites other effects that set power and/or toughness if and only if those effects existed before the ability resolved. It will not overwrite effects that modify power or toughness (whether from a static ability, counters, or a resolved spell or ability), nor will it overwrite effects that set power and toughness which come into existence after the ability resolves. Effects that switch the creature’s power and toughness are always applied after any other power or toughness changing effects, including this one, regardless of the order in which they are created.

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