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Beck // Call PLST

Other printings of "Beck // Call": PLST #DGM-123 PLST #DGM-123 DGM #123 DGM #123

Card

id72049
artistAdam Paquette
artistIds89023dad-e6c0-41e0-83fb-eb2bfbbdc3f2
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityG, U, W
colorIndicator
colorsU, G
defense
duelDeck
edhrecRank15040
edhrecSaltiness
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameBeck
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFuse
languageEnglish
layoutsplit
leadershipSkills
life
loyalty
manaCost{G}{U}
manaValue8
nameBeck // Call
numberDGM-123
originalPrintings
originalReleaseDate2020-09-01
originalText
otherFaceIds191bcbd6-1f61-5492-89ba-efc25fee5749
power
printingsDGM, PLST
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
sidea
signature
sourceProducts{'nonfoil': ['2800a616-d844-5f9f-b23c-634aa401c04f', '2b7bdbc4-4089-5b7b-9930-dc7643227e7b']}
subsets
subtypes
supertypes
textWhenever a creature enters this turn, you may draw a card.
Fuse (You may cast one or both halves of this card from your hand.)
toughness
typeSorcery
typesSorcery
uuid5fd7874f-8d9a-5933-8f4a-aaaecfe2f818
variations
watermarksimic
setNameThe List

Identifiers

id72049
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId237901
cardsphereFoilId
cardsphereId71524
deckboxId53493
mcmId497650
mcmMetaId207732
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id2ad3023e-6760-5c72-a13e-965c8446db95
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId66b3f745-055b-4338-b6f0-7b7281d63afd
scryfallIllustrationIdda19142d-c1f0-4b8b-a064-7f40d3c0f8b9
scryfallOracleId5b8472c8-a7e7-46f2-aecf-e954082a5ef5
tcgplayerEtchedProductId
tcgplayerProductId222431
uuid5fd7874f-8d9a-5933-8f4a-aaaecfe2f818

Legalities

id72049
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuid5fd7874f-8d9a-5933-8f4a-aaaecfe2f818
vintageLegal

Purchase URLs

id72049
cardKingdomhttps://mtgjson.com/links/d279755c8d3a5ff9
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/dfe29f0fe17ec4f9
tcgplayerhttps://mtgjson.com/links/e0276391262df046
tcgplayerEtched
uuid5fd7874f-8d9a-5933-8f4a-aaaecfe2f818

Foreign Data (per language)

No foreign data.

Rulings

datetext
2013-04-15Beck triggers when any creature enters the battlefield, no matter who controls it.
2013-04-15If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
2013-04-15If you cast Beck // Call as a fused split spell, the triggered ability it creates will be in effect when the Bird creature tokens enter the battlefield. You’ll draw up to four cards.
2013-04-15If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
2013-04-15If you’re casting a split card with fuse from any zone other than your hand, you can’t cast both halves. You’ll only be able to cast one half or the other.
2013-04-15On the stack, a split spell that hasn’t been fused has only that half’s characteristics and mana value. The other half is treated as though it didn’t exist.
2013-04-15Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.
2013-04-15Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
2013-04-15To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.
2013-04-15When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.
2013-04-15When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.
2013-04-15You can choose the same object as the target of each half of a fused split spell, if appropriate.

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