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Beluna's Gatekeeper // Entry Denied WOE

Other printings of "Beluna's Gatekeeper // Entry Denied": WOE #43 WOE #43

Card

id103474
artistKai Carpenter
artistIdsdcd3cf0d-67b7-4b73-8e62-1d318bf6209c
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank13328
edhrecSaltiness
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameEntry Denied
finishesnonfoil, foil
flavorName
flavorText"And what makes you think Lady Grandsquall wants to see *you*, little one?"
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{1}{U}
manaValue6
nameBeluna's Gatekeeper // Entry Denied
number43
originalPrintings
originalReleaseDate
originalTextReturn target creature you don't control with mana value 3 or less to its owner's hand. (Then exile this card. You may cast the creature later from exile.) //
otherFaceIdsfa124a29-a69e-59de-af95-93cdddc067bf
power
printingsWOE
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeWOE
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textReturn target creature you don't control with mana value 3 or less to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
toughness
typeSorcery — Adventure
typesSorcery
uuidbeb603e9-2e1d-5865-aafe-75ec96448938
variations
watermark
setNameWilds of Eldraine

Identifiers

id103474
cardKingdomEtchedId
cardKingdomFoilId282517
cardKingdomId282219
cardsphereFoilId
cardsphereId107586
deckboxId81986
mcmId729899
mcmMetaId423841
mtgArenaId86729
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id0310a621-318b-5b26-a879-f241ab918f5e
mtgoFoilId
mtgoId116382
multiverseId629544
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId5c1d410e-4237-4963-b015-54d26730e63d
scryfallIllustrationIdcb3e9af1-8870-419f-a033-bb7a2a67a9c3
scryfallOracleId52fd9309-b849-419a-8d19-5882c00a72b4
tcgplayerEtchedProductId
tcgplayerProductId513957
uuidbeb603e9-2e1d-5865-aafe-75ec96448938

Legalities

id103474
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuidbeb603e9-2e1d-5865-aafe-75ec96448938
vintageLegal

Purchase URLs

id103474
cardKingdomhttps://mtgjson.com/links/1102cd5005b18472
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/db6c1a30e1a2a1c2
cardmarkethttps://mtgjson.com/links/365f9cb8d7984e6f
tcgplayerhttps://mtgjson.com/links/7937216fab645cb9
tcgplayerEtched
uuidbeb603e9-2e1d-5865-aafe-75ec96448938

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese SimplifiedBeluna's Gatekeeper // 禁止入内禁止入内法术~历险将目标不由你操控且法术力值等于或小于3的生物移回其拥有者手上。(然后放逐此牌。之后你还可以从放逐区施放该生物。)631371
FrenchGardienne de la porte de Beluna // Entrée refuséeEntrée refuséeRituel : aventureRenvoyez une créature ciblée que vous ne contrôlez pas avec une valeur de mana inférieure ou égale à 3 dans la main de son propriétaire. (Puis exilez cette carte. Vous pouvez lancer la créature plus tard depuis l'exil.)630327
GermanBelunas Torwächterin // Zutritt verwehrtZutritt verwehrtHexerei — AbenteuerBringe eine Kreatur deiner Wahl mit Manabetrag 3 oder weniger, die du nicht kontrollierst, auf die Hand ihres Besitzers zurück. (Schicke diese Karte dann ins Exil. Du kannst sie später als Kreatur aus dem Exil wirken.)629805
ItalianGuardacancelli di Beluna // Vietato l'IngressoVietato l'IngressoStregoneria — AvventuraFai tornare una creatura bersaglio che non controlli con valore di mana pari o inferiore a 3 in mano al suo proprietario. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.)630588
JapaneseBeluna's Gatekeeper // 立(た)ち入(い)り禁(きん)止(し)立(た)ち入(い)り禁(きん)止(し)ソーサリー ― 出来事マナ総量が3以下でありあなたがコントロールしていないクリーチャー1体を対象とする。それをオーナーの手札に戻す。(その後、このカードを追放する。後で追放領域にあるこのクリーチャーを唱えてもよい。)630849
Portuguese (Brazil)Porteira de Beluna // Entrada NegadaEntrada NegadaFeitiço — AventuraDevolva a criatura alvo que você não controla com valor de mana igual ou inferior a 3 para a mão de seu dono. (Depois, exile este card. Você pode conjurar a criatura posteriormente do exílio.)631110
SpanishPortera de Beluna // Prohibir la entradaProhibir la entradaConjuro — AventuraRegresa la criatura objetivo que no controlas con valor de maná de 3 o menos a la mano de su propietario. (Luego, exilia esta carta. Puedes lanzar la criatura más adelante desde el exilio.)630066

Rulings

datetext
2023-09-01An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can't be the target of Tenacious Tomeseeker's triggered ability ("return target instant or sorcery card from your graveyard to your hand").
2023-09-01An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
2023-09-01Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2023-09-01If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2023-09-01If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2023-09-01If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
2023-09-01If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2023-09-01If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer ("Once each turn, you may cast an instant or sorcery spell from the top of your library.") and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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