← Back Card Profile (by Name)

Ogre-Head Helm PRM

Other printings of "Ogre-Head Helm": NEO #155 PNEO #155p PNEO #155s NEO #387 NEO #470 PRM #97981

Card

id80179
artistViko Menezes
artistIds92dfef2a-d0fa-42fd-bdd6-bc4c9286cb56
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank12234
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsReconfigure
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{R}
manaValue2
nameOgre-Head Helm
number97981
originalPrintings
originalReleaseDate2022-05-18
originalText
otherFaceIds
power2
printingsNEO, PNEO, PRM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePRM
side
signature
sourceProducts
subsets
subtypesEquipment, Ogre
supertypes
textEquipped creature gets +2/+2.
Whenever this creature or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.
Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
toughness2
typeArtifact Creature — Equipment Ogre
typesArtifact, Creature
uuida07060fa-b10d-5957-8fe5-6bae7be42dd4
variations
watermark
setNameMagic Online Promos

Identifiers

id80179
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf4beb824-29ca-5e85-b496-b61b8429714f
mtgoFoilId
mtgoId97981
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId20914b6a-0dd5-4f1a-80a4-271691baa5d7
scryfallIllustrationId5a0243e3-7a89-4a4e-8dd8-a143683a7a40
scryfallOracleIdb73c297a-1c39-450f-99c3-c8daa31c5f3f
tcgplayerEtchedProductId
tcgplayerProductId
uuida07060fa-b10d-5957-8fe5-6bae7be42dd4

Legalities

id80179
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuida07060fa-b10d-5957-8fe5-6bae7be42dd4
vintageLegal

Purchase URLs

id80179
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuida07060fa-b10d-5957-8fe5-6bae7be42dd4

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-02-18Although it causes an Equipment to become attached to a creature, reconfigure is not an “equip ability” for the purpose of cards like Fighter Class and Leonin Shikari.
2022-02-18An Equipment creature can never become attached to itself. If an effect tries to do this, nothing happens.
2022-02-18An Equipment creature with reconfigure can be attached to creatures by effects other than its reconfigure ability, such as the activated ability of Brass Squire.
2022-02-18An Equipment doesn't become tapped when the permanent it's attached to becomes tapped. For example, if you attack with a creature that is equipped with Acquisition Octopus, then use reconfigure to unattach Acquisition Octopus after combat, the Octopus will be untapped and could be used to block during your opponent's turn.
2022-02-18As soon as an Equipment creature with reconfigure stops being a creature, any Equipment and Auras with enchant creature abilities become unattached. Auras that can enchant an Equipment that isn't a creature remain attached to it.
2022-02-18Attaching an Equipment with reconfigure to a creature causes that Equipment to stop being a creature until it becomes unattached. It also loses any creature subtypes it had.
2022-02-18If a permanent with reconfigure is somehow still a creature after it becomes attached (perhaps due to an effect like that of March of the Machines), it immediately becomes unattached from the equipped creature.
2022-02-18If an Equipment with reconfigure somehow loses its abilities while it is attached, the effect causing it to not be a creature continues to apply until it becomes unattached.
2022-02-18If the equipped creature deals combat damage, you may sacrifice the equipped creature, not Ogre-Head Helm.
2022-02-18Reconfigure represents two activated abilities. Reconfigure [cost] means “[Cost]: Attach this permanent to another target creature you control. Activate only as a sorcery,” and “[Cost]: Unattach this permanent. Activate only if this permanent is attached to a creature and only as a sorcery.”
2022-02-18Similarly, if an Equipment is tapped, its reconfigure abilities may still be activated and it may still become attached to creatures. Becoming attached doesn't untap it. In most cases, an attached Equipment being tapped won't affect gameplay, but it will be relevant if it becomes unattached again before it untaps.

Tip: bookmark this page with your query parameters for quick access.