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Blaster Hulk M3C

Other printings of "Blaster Hulk": M3C #55 M3C #107

Card

id50818
artistLie Setiawan
artistIds6f771d3f-310e-4aa4-841f-5ba4ba9f025a
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank6883
edhrecSaltiness0.06
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsHaste
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{6}{R}{R}
manaValue8
nameBlaster Hulk
number107
originalPrintings
originalReleaseDate
originalTextThis spell costs {1} less to cast for each {E} (energy counter) you've paid or lost this turn.
Haste
Whenever Blaster Hulk attacks, you get {E}{E}, then you may pay eight {E}. When you do, Blaster Hulk deals 8 damage divided as you choose among up to eight targets.
otherFaceIds
power8
printingsM3C
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeM3C
side
signature
sourceProducts{'nonfoil': ['79e6854a-4a2e-5236-b546-54597f979c71']}
subsets
subtypesPirate
supertypes
textThis spell costs {1} less to cast for each {E} (energy counter) you've paid or lost this turn.
Haste
Whenever this creature attacks, you get {E}{E}, then you may pay eight {E}. When you do, this creature deals 8 damage divided as you choose among up to eight targets.
toughness8
typeArtifact Creature — Pirate
typesArtifact, Creature
uuidf76a17c0-dca6-571e-bed4-ed43f28fef40
variations36d16539-39ed-5771-a72e-3b7c2fa428c2
watermark
setNameModern Horizons 3 Commander

Identifiers

id50818
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId296630
cardsphereFoilId
cardsphereId
deckboxId
mcmId772248
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ida3bdde98-0f22-59c0-a576-b835c9030bf9
mtgoFoilId
mtgoId127413
multiverseId665381
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId2995201b-22c7-425f-b793-fac54ad10fff
scryfallIllustrationId141efb9f-d7d4-4e19-bc7f-ab94c6113867
scryfallOracleId4b8ca7fd-3c8e-44fe-ab0a-0ddc2f2b047c
tcgplayerEtchedProductId
tcgplayerProductId552930
uuidf76a17c0-dca6-571e-bed4-ed43f28fef40

Legalities

id50818
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidf76a17c0-dca6-571e-bed4-ed43f28fef40
vintageLegal

Purchase URLs

id50818
cardKingdomhttps://mtgjson.com/links/2b399bedd768ecc4
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/b45119004aa40925
tcgplayerEtched
uuidf76a17c0-dca6-571e-bed4-ed43f28fef40

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchCarcasse à foudroyeurCréature-artefact — pirateCe sort coûte {1} de moins à lancer pour chaque {E} (marqueur « énergie ») que vous avez payé ou perdu ce tour-ci.
Célérité
À chaque fois que la Carcasse à foudroyeur attaque, vous gagnez {E}{E}, puis vous pouvez payer huit {E}. Quand vous faites ainsi, la Carcasse à foudroyeur inflige 8 blessures réparties comme vous le désirez parmi jusqu'à huit cibles.
665485
GermanZunderhüneArtefaktkreatur — PiratDieser Zauberspruch kostet beim Wirken für jede {E} (Energiemarke), die du in diesem Zug bezahlt oder verloren hast, {1} weniger.
Eile
Immer wenn der Zunderhüne angreift, erhältst du {E}{E}, dann kannst du acht {E} bezahlen. Wenn du dies tust, fügt der Zunderhüne 8 Schadenspunkte zu, deren Aufteilung auf bis zu acht Ziele deiner Wahl du bestimmst.
665433
Japanese爆破の巨体アーティファクト・クリーチャー — 海賊この呪文のコストは、このターンにあなたが支払ったか失ったかした{E}(エネルギー・カウンター)1個につき{1}少なくなる。
速攻
爆破の巨体が攻撃するたび、 {E}{E}を得る。その後、{E}8個を支払ってもよい。そうしたとき、最大8つを対象とし、8点分を割り振る。爆破の巨体はそれらにその割り振った点数のダメージを与える。
665537

Rulings

datetext
2024-06-07Casting Blaster Hulk doesn't allow you to pay any {E}. It counts only {E} you've paid or lost that turn before you cast it.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07If some of the targets are illegal as Blaster Hulk's last ability tries to resolve, the original division of damage still applies and the damage that would have been dealt to the illegal targets is lost. It won't be dealt instead to a legal target. If all of the targets are illegal, the ability won't resolve and none of its effects will happen.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07You choose how many targets Blaster Hulk's last ability has and how the damage is divided as you activate the ability. Each target must receive at least 1 damage.
2024-06-07You don't choose a target for Blaster Hulk's last ability at the time it triggers. Rather, a second "reflexive" ability triggers when you pay eight {E} this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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