← Back Card Profile (by Name)

Bleeding Effect ACR

Other printings of "Bleeding Effect": ACR #51 ACR #232

Card

id7506
artistNéstor Ossandón Leal
artistIds7a6f1667-a8ac-47f5-a302-f71cb54b2adf
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB, W
colorIndicator
colorsB, W
defense
duelDeck
edhrecRank9453
edhrecSaltiness0.43
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText"What is a man but the sum of his memories? We are the stories we live! The tales we tell ourselves!"
—Clay Kaczmarek
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}{B}
manaValue4
nameBleeding Effect
number51
originalPrintings
originalReleaseDate
originalTextAt the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
otherFaceIds
power
printingsACR
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamptriangle
setCodeACR
side
signature
sourceProducts{'foil': ['4c79255e-0f04-584d-a8d9-6df6a4c5e3c0', '4db1861f-789f-5154-8373-b159f011ef7f'], 'nonfoil': ['4db1861f-789f-5154-8373-b159f011ef7f']}
subsets
subtypes
supertypes
textAt the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
toughness
typeEnchantment
typesEnchantment
uuid3ccfbdf1-72f4-51dd-9e12-94157813be94
variations20d84a9f-7de5-52d6-8e99-e175d1bec323
watermark
setNameAssassin's Creed

Identifiers

id7506
cardKingdomEtchedId
cardKingdomFoilId298600
cardKingdomId298264
cardsphereFoilId123327
cardsphereId123243
deckboxId92558
mcmId775444
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id3afbc8f7-bff4-5d89-accf-204e1752f587
mtgoFoilId
mtgoId128068
multiverseId667641
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId6e942730-712a-42b2-8683-a18702d685f6
scryfallIllustrationId90b45dc6-faf2-455d-8727-0a0f489ba921
scryfallOracleId689c9a49-d0f5-494a-9fa2-948cd5517e74
tcgplayerEtchedProductId
tcgplayerProductId555953
uuid3ccfbdf1-72f4-51dd-9e12-94157813be94

Legalities

id7506
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid3ccfbdf1-72f4-51dd-9e12-94157813be94
vintageLegal

Purchase URLs

id7506
cardKingdomhttps://mtgjson.com/links/990200351c2ba8c2
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/b71d5257ccdb9890
cardmarket
tcgplayerhttps://mtgjson.com/links/75735856a53f41a0
tcgplayerEtched
uuid3ccfbdf1-72f4-51dd-9e12-94157813be94

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified出血效应「一个靠自己所有的记忆堆积起来的人,活着还有什么意义?我们正活在自己的故事中!我们在书写自己的故事!」
~克莱·卡茨马雷克
结界在你回合的战斗开始时,如果你坟墓场中的某张生物牌具有飞行异能,则由你操控的生物均获得飞行异能直到回合结束;且先攻、连击、死触、辟邪、不灭、系命、威慑、延势、践踏与警戒异能亦比照办理。668121
FrenchEffet de transfert« Un homme n'existe que par ses souvenirs. Nous sommes les histoires que nous vivons ! Celles que nous racontons ! »
—Clay Kaczmarek
EnchantementAu début du combat pendant votre tour, les créatures que vous contrôlez acquièrent le vol jusqu'à la fin du tour si une carte de créature dans votre cimetière a le vol. C'est vrai aussi pour l'initiative, la double initiative, le contact mortel, la défense talismanique, l'indestructible, le lien de vie, la menace, la portée, le piétinement et la vigilance.667881
GermanSickereffekt„Ein Mensch ist nur die Summe seiner Erinnerungen! Wir sind die Geschichten, die wir erleben, die wir uns selbst erzählen!"
—Clay Kaczmarek
VerzauberungZu Beginn des Kampfes in deinem Zug erhalten Kreaturen, die du kontrollierst, bis zum Ende des Zuges Flugfähigkeit, falls eine Kreaturenkarte in deinem Friedhof Flugfähigkeit hat. Das Gleiche gilt für Bedrohlichkeit, Erstschlag, Doppelschlag Fluchsicherheit, Lebensverknüpfung, Reichweite, Todesberührung, Trampelschaden, Unzerstörbarkeit und Wachsamkeit.667721
ItalianEffetto Osmosi"Di cosa è fatto un uomo, se non dei suoi ricordi? Siamo le storie che viviamo! Le favole che ci raccontiamo!"
—Clay Kaczmarek
IncantesimoAll'inizio del combattimento nel tuo turno, le creature che controlli hanno volare fino alla fine del turno se una carta creatura nel tuo cimitero ha volare. Lo stesso vale per attacco improvviso, doppio attacco, anti-malocchio, cautela, indistruttibile, legame vitale, minacciare, raggiungere, tocco letale e travolgere.667961
Japanese流入現象「人は記憶の集合体だろう?俺たちは物語を生きているんだ!俺たちはおとぎ話になるんだよ!」
――クレイ・カズマレク
エンチャントあなたのターンの戦闘の開始時に、あなたの墓地にあるクリーチャー・カードが飛行を持っているなら、ターン終了時まで、あなたがコントロールしているすべてのクリーチャーは飛行を得る。先制攻撃、二段攻撃、接死、呪禁、破壊不能、絆魂、威迫、到達、トランプル、警戒についても同様である。668041
SpanishEfecto sangrado"¿Qué es un hombre, sino la suma de todos sus recuerdos? ¡Somos lo que vivimos! ¡Los cuentos que nos contamos!".
—Clay Kaczmarek
EncantamientoAl comienzo del combate en tu turno, las criaturas que controlas ganan la habilidad de volar hasta el final del turno si una carta de criatura en tu cementerio tiene la habilidad de volar. Lo mismo sucede con las habilidades de dañar primero, dañar dos veces, toque mortal, antimaleficio, indestructible, vínculo vital, amenaza, alcance, arrollar y vigilancia.667801

Rulings

datetext
2024-07-05If one of the creature cards in your graveyard has one or more variants of the listed keywords (for example, hexproof from white), creatures you control gain those specific variants.
2024-07-05The set of creatures affected by Bleeding Effect’s ability and how they are affected is determined as the ability resolves. Creatures you begin to control later in the turn won’t gain any abilities, and the abilities gained won’t change if creature cards enter or leave your graveyard after the ability has resolved.

Tip: bookmark this page with your query parameters for quick access.