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Bloodbraid Challenger M3C

Other printings of "Bloodbraid Challenger": M3C #70 M3C #122

Card

id50831
artistLie Setiawan
artistIds6f771d3f-310e-4aa4-841f-5ba4ba9f025a
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityG, R
colorIndicator
colorsG, R
defense
duelDeck
edhrecRank6761
edhrecSaltiness0.05
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorTextHasal knew hunting in the Rip would be dangerous. He didn't know it would be so much fun.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsCascade, Escape, Haste
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{R}{G}
manaValue5
nameBloodbraid Challenger
number122
originalPrintings
originalReleaseDate
originalTextCascade
Haste
Escape—{3}{R}{G}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
otherFaceIds
power4
printingsM3C
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeM3C
side
signature
sourceProducts{'nonfoil': ['8fc54314-6dce-5324-9c5d-8b2279b6b8ac']}
subsets
subtypesElf, Berserker
supertypes
textCascade
Haste
Escape—{3}{R}{G}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
toughness3
typeCreature — Elf Berserker
typesCreature
uuidb3b06394-26b9-5c5c-becb-6e2aacc43c73
variationsacb1cd29-f101-5fbe-b894-dc0b0d1b8419
watermark
setNameModern Horizons 3 Commander

Identifiers

id50831
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId296240
cardsphereFoilId
cardsphereId
deckboxId
mcmId771312
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id23d24df9-14d1-5ab1-98a6-982105d50d21
mtgoFoilId
mtgoId127443
multiverseId665396
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdfbca967e-578f-4b05-b697-2e2ee1a40dfb
scryfallIllustrationId97faebfc-bcc1-474c-9100-017d907cc360
scryfallOracleId6e111622-c7cc-49cf-83e8-3555e06518c1
tcgplayerEtchedProductId
tcgplayerProductId552411
uuidb3b06394-26b9-5c5c-becb-6e2aacc43c73

Legalities

id50831
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidb3b06394-26b9-5c5c-becb-6e2aacc43c73
vintageLegal

Purchase URLs

id50831
cardKingdomhttps://mtgjson.com/links/b7fb7504e48f714f
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/402920fba47fdce1
tcgplayerEtched
uuidb3b06394-26b9-5c5c-becb-6e2aacc43c73

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchDéfieur aux Nattes sanguinolentesHasal savait que chasser dans l'Entaille serait dangereux. Il ne savait pas que ce serait aussi grisant.Créature — elfe et berserkerCascade
Célérité
Échappée — {3}{R}{G}, exilez trois autres cartes de votre cimetière. (Vous pouvez lancer cette carte depuis votre cimetière pour son coût d'échappée.)
665500
GermanBlutzopf-HerausfordererHasal wusste, dass es gefährlich werden würde, im Ripp zu jagen. Er hatte nicht geahnt, wie viel Spaß es machen würde.Kreatur — Elf, BerserkerKaskade
Eile
Befreiung — {3}{R}{G}, schicke drei andere Karten aus deinem Friedhof ins Exil. (Du kannst diese Karte aus deinem Friedhof für ihre Befreiungskosten wirken.)
665448
Japanese血編み髪の挑戦者ハサルは激流海での狩りは危険だと知っていた。まさかこんなに楽しいとは知らなかった。クリーチャー — エルフ・狂戦士続唱
速攻
脱出―{3}{R}{G}, あなたの墓地にありこれでないカード3枚を追放する。(あなたの墓地にあるこのカードを脱出コストで唱えてもよい。)
665552

Rulings

datetext
2024-06-07A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.
2024-06-07After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. It can escape again.
2024-06-07Cascade triggers when you cast the spell, meaning that it resolves before that spell. If you end up casting the exiled card, it will go on the stack above the spell with cascade.
2024-06-07Due to a 2021 rules change to cascade, not only do you stop exiling cards if you exile a nonland card with lesser mana value than the spell with cascade, but the resulting spell you cast must also have lesser mana value. Previously, in cases where a card's mana value differed from the resulting spell, such as with some modal double-faced cards or cards with an Adventure, you could cast a spell with a higher mana value than the exiled card.
2024-06-07Escape's permission doesn't change when you may cast the spell from your graveyard.
2024-06-07If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
2024-06-07If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
2024-06-07If a spell with cascade is countered, the cascade ability will still resolve normally.
2024-06-07If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
2024-06-07If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.
2024-06-07If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
2024-06-07Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
2024-06-07The mana value of a split card is determined by the combined mana cost of its two halves. If cascade allows you to cast a split card, you may cast either half but not both halves.
2024-06-07To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
2024-06-07When the cascade ability resolves, you must exile cards. The only optional part of the ability is whether or not you cast the last card exiled.
2024-06-07You exile the cards face up. All players will be able to see them.

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