← Back Card Profile (by Name)

Bloodghast IMA

Other printings of "Bloodghast": PLST #ZEN-83 SLD #6 HA7 #9 DFT #77 PDFT #77p PDFT #77s IMA #82 ZEN #83 LCC #184 DFT #337 DFT #445 DFT #536

Card

id38621
artistDaarken
artistIdse607a0d4-fc12-4c01-9e3f-501f5269b9cb
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank1232
edhrecSaltiness0.15
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsLandfall
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{B}{B}
manaValue2
nameBloodghast
number82
originalPrintings
originalReleaseDate
originalTextBloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
otherFaceIds
power2
printingsDFT, HA7, IMA, LCC, PDFT, PLST, SLD, ZEN
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeIMA
side
signature
sourceProducts{'foil': ['6dea76a3-dab9-5707-9181-635f24535a5b'], 'nonfoil': ['6dea76a3-dab9-5707-9181-635f24535a5b']}
subsets
subtypesVampire, Spirit
supertypes
textThis creature can't block.
This creature has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.
toughness1
typeCreature — Vampire Spirit
typesCreature
uuidfb5049b0-b52b-54ef-85a6-bee6e815386b
variations
watermark
setNameIconic Masters

Identifiers

id38621
cardKingdomEtchedId
cardKingdomFoilId214950
cardKingdomId214687
cardsphereFoilId52130
cardsphereId51899
deckboxId37186
mcmId301591
mcmMetaId10730
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id1c195096-0454-5a96-90db-d30c05729fb8
mtgoFoilId66044
mtgoId66043
multiverseId438648
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId730c521f-ba12-48fb-b18f-6bb55423a551
scryfallIllustrationId8723b6a5-3df0-44fb-8be6-7e05d8a8062e
scryfallOracleIde97f9c2b-b41e-4f36-9245-77c0ac125647
tcgplayerEtchedProductId
tcgplayerProductId145411
uuidfb5049b0-b52b-54ef-85a6-bee6e815386b

Legalities

id38621
alchemyLegal
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predhLegal
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuidfb5049b0-b52b-54ef-85a6-bee6e815386b
vintageLegal

Purchase URLs

id38621
cardKingdomhttps://mtgjson.com/links/12d9eea4b640bc8a
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/619f568323b3b6ea
cardmarkethttps://mtgjson.com/links/9497d56ad5ea7ec2
tcgplayerhttps://mtgjson.com/links/57d16a5f7a7b3fe1
tcgplayerEtched
uuidfb5049b0-b52b-54ef-85a6-bee6e815386b

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified可怖血妖生物~吸血鬼/精怪可怖血妖不能进行阻挡。
只要任一对手的总生命为10或更少,可怖血妖便具有敏捷异能。
地落~每当一个地在你的操控下进战场时,你可以将可怖血妖从你的坟墓场移回战场。
439146
Japanese恐血鬼クリーチャー — 吸血鬼・スピリット恐血鬼ではブロックできない。
いずれかの対戦相手のライフが10点以下であるかぎり、恐血鬼は速攻を持つ。
上陸 ― 土地が1つあなたのコントロール下で戦場に出るたび、あなたはあなたの墓地から恐血鬼を戦場に戻してもよい。
438897

Rulings

datetext
2009-10-01Bloodghast's landfall ability triggers only if it's already in your graveyard at the time a land enters under your control.
2024-11-08A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
2024-11-08A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
2024-11-08Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

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