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Boing! UNF

Other printings of "Boing!": UNF #40 UNF #326

Card

id97917
artistGaboleps
artistIds0c37cdfe-5651-4ae6-a3c8-e7153509f970
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank12978
edhrecSaltiness0.2
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorTextSometimes the Astrotorium's stunts look dangerous because they absolutely are.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{U}
manaValue2
nameBoing!
number326
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsUNF
promoTypesgalaxyfoil, boosterfun
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeUNF
side
signature
sourceProducts{'foil': ['82b12384-1c83-548e-8866-7563857f09b6']}
subsets
subtypes
supertypes
textReturn target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.
toughness
typeInstant
typesInstant
uuid9220a851-c043-5447-a52c-b17e699bd512
variations3eb78409-5a2e-5ce0-b91d-7e52883ff5cf
watermark
setNameUnfinity

Identifiers

id97917
cardKingdomEtchedId
cardKingdomFoilId267015
cardKingdomId
cardsphereFoilId93972
cardsphereId
deckboxId68947
mcmId677433
mcmMetaId412684
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id176df1ca-7c37-553f-ad94-e317bd950aaa
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId324cb7ad-a4be-413f-a69e-90363c52feac
scryfallIllustrationId8c90d8b7-069a-4a4c-843e-dea2d841047e
scryfallOracleId8b1fc306-0d8f-4edb-b197-2e99f10c599e
tcgplayerEtchedProductId
tcgplayerProductId288136
uuid9220a851-c043-5447-a52c-b17e699bd512

Legalities

id97917
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid9220a851-c043-5447-a52c-b17e699bd512
vintageLegal

Purchase URLs

id97917
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/f274e8e95ea67785
cardmarkethttps://mtgjson.com/links/d03c97694226d89b
tcgplayerhttps://mtgjson.com/links/26d34eac9e7f4f3b
tcgplayerEtched
uuid9220a851-c043-5447-a52c-b17e699bd512

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-10-07Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.
2022-10-07If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.
2022-10-07If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.
2022-10-07If the result is 0 or less because of modifications to the result, you don't scry at all.
2022-10-07Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.
2022-10-07Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.
2022-10-07Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.

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