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Genesis Ultimatum PRM

Other printings of "Genesis Ultimatum": SPG #106 IKO #189 PIKO #189p PIKO #189s IKO #336 PRM #80901

Card

id78925
artistJason Rainville
artistIds6ed7e669-579b-443d-b223-e5cbcb2a7483
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityG, R, U
colorIndicator
colorsG, R, U
defense
duelDeck
edhrecRank3288
edhrecSaltiness0.44
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{G}{G}{U}{U}{U}{R}{R}
manaValue7
nameGenesis Ultimatum
number80901
originalPrintings
originalReleaseDate2020-04-30
originalText
otherFaceIds
power
printingsIKO, PIKO, PRM, SPG
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePRM
side
signature
sourceProducts
subsets
subtypes
supertypes
textLook at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
toughness
typeSorcery
typesSorcery
uuid3d95d245-a70a-5a67-a29f-2d7196a95d27
variations
watermark
setNameMagic Online Promos

Identifiers

id78925
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idaa7848cc-3e85-5b5a-93bc-f7659bd3c554
mtgoFoilId
mtgoId80901
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId0caa6b4c-23ae-4a09-9d04-5c17ca3f8c7c
scryfallIllustrationIdcaf0ffe0-9fed-4133-96a6-6fd603ee4f2b
scryfallOracleId06f42f49-32f0-413b-8437-b8efa4d647c2
tcgplayerEtchedProductId
tcgplayerProductId
uuid3d95d245-a70a-5a67-a29f-2d7196a95d27

Legalities

id78925
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid3d95d245-a70a-5a67-a29f-2d7196a95d27
vintageLegal

Purchase URLs

id78925
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid3d95d245-a70a-5a67-a29f-2d7196a95d27

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-04-17An Aura being put onto the battlefield this way can't enchant anything else that is being put onto the battlefield at the same time.
2020-04-17Any abilities that trigger as the permanents enter the battlefield this way won't be put onto the stack until after Genesis Ultimatum has finished resolving and is in exile.
2020-04-17If an Aura is put onto the battlefield without being cast, the Aura's controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in its current zone.
2020-04-17You can choose to not put a permanent card onto the battlefield this way. You'll put it into your hand without revealing it and without saying whether it was a permanent card.
2025-04-04An Aura being put onto the battlefield this way can’t enchant anything else that is being put onto the battlefield at the same time.
2025-04-04Any abilities that trigger as the permanents enter the battlefield this way won’t be put onto the stack until after Genesis Ultimatum has finished resolving and is in exile.
2025-04-04If an Aura is put onto the battlefield without being cast, the Aura’s controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, you can’t choose to put it onto the battlefield; in this case, it would be put into your hand along with any other cards that weren’t put onto the battlefield this way.
2025-04-04You can choose to not put any permanent cards onto the battlefield this way. You’ll put them into your hand without revealing them and without saying whether any of them were permanent cards.

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