Other printings of "Bone Rattler": CMB1 #35 CMB2 #35
| id | 20111 |
|---|---|
| artist | Ira Humphrey |
| artistIds | 367937b0-452c-49da-853f-361ad146c9ab |
| asciiName | |
| attractionLights | |
| availability | paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | B |
| colorIndicator | |
| colors | B |
| defense | |
| duelDeck | |
| edhrecRank | |
| edhrecSaltiness | |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 0 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | 1 |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | 1 |
| isReserved | |
| isStarter | 1 |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {3}{B}{B} |
| manaValue | 5 |
| name | Bone Rattler |
| number | 35 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | |
| otherFaceIds | |
| power | 4 |
| printings | CMB1, CMB2 |
| promoTypes | playtest |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | CMB2 |
| side | |
| signature | |
| sourceProducts | {'nonfoil': ['cbd26a74-d0fd-5a8e-8f28-61f759dc3675']} |
| subsets | |
| subtypes | Skeleton |
| supertypes | |
| text | When Bone Rattler is put into your graveyard from anywhere, exile it. When you do, create four Reassembling Skeleton token cards and put them into your graveyard. |
| toughness | 4 |
| type | Creature — Skeleton |
| types | Creature |
| uuid | 0826c5e2-e07c-598a-8bd4-caf81e87b8f3 |
| variations | |
| watermark | |
| setName | Mystery Booster Playtest Cards 2021 |
| id | 20111 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | |
| cardKingdomId | 250046 |
| cardsphereFoilId | |
| cardsphereId | 83034 |
| deckboxId | 60891 |
| mcmId | 414809 |
| mcmMetaId | |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | b597a35d-cccb-54d0-9618-a3efc718a26f |
| mtgoFoilId | |
| mtgoId | |
| multiverseId | |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 0d3dd851-0f4b-4a2c-b290-4667d0575f14 |
| scryfallIllustrationId | 29154b96-37b4-4554-bca2-74d6333f8ae7 |
| scryfallOracleId | 52014814-4086-465c-9a2e-a63aebc53d66 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 246978 |
| uuid | 0826c5e2-e07c-598a-8bd4-caf81e87b8f3 |
| id | 20111 |
|---|---|
| alchemy | |
| brawl | |
| commander | |
| duel | |
| future | |
| gladiator | |
| historic | |
| legacy | |
| modern | |
| oathbreaker | |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 0826c5e2-e07c-598a-8bd4-caf81e87b8f3 |
| vintage |
| id | 20111 |
|---|---|
| cardKingdom | https://mtgjson.com/links/5cb8f01a7d0ab164 |
| cardKingdomEtched | |
| cardKingdomFoil | |
| cardmarket | |
| tcgplayer | https://mtgjson.com/links/fd646d13139d64a4 |
| tcgplayerEtched | |
| uuid | 0826c5e2-e07c-598a-8bd4-caf81e87b8f3 |
No foreign data.
| date | text |
|---|---|
| 2019-11-12 | A Reassembling Skeleton token card is a 1/1 Skeleton Warrior creature with a mana cost of {1}{B} and the ability “{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.” |
| 2019-11-12 | For effects that look for or modify the creation of tokens, creating token cards isn’t the same as creating tokens. |
| 2019-11-12 | If a token card is put into a hidden zone, you must use a supplementary token card with a Magic card back to represent it. Since these don’t exist yet, you may need to be creative. |
| 2019-11-12 | Unlike a normal token, a token card doesn’t cease to exist in a zone other than the battlefield. It’s both a token and a card. It can move between zones any number of times and continues to exist for the rest of the game. |
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