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Breaking // Entering DGM

Other printings of "Breaking // Entering": DGM #124 DGM #124 PDGM #124★ PDGM #124★ PRM #48586 PRM #48586

Card

id26069
artistMathias Kollros
artistIds2ae0dd12-047c-4efb-80d7-bccc3bac5fba
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB, R, U
colorIndicator
colorsB, R
defense
duelDeck
edhrecRank19248
edhrecSaltiness
faceConvertedManaCost6
faceFlavorName
faceManaValue6
faceNameEntering
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFuse
languageEnglish
layoutsplit
leadershipSkills
life
loyalty
manaCost{4}{B}{R}
manaValue8
nameBreaking // Entering
number124
originalPrintings
originalReleaseDate
originalTextTarget player puts the top eight cards of his or her library into his or her graveyard. // Sorcery
Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
otherFaceIds330afd68-39e8-544e-8ce2-d4d4a6c4fac7
power
printingsDGM, PDGM, PRM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeDGM
sideb
signature
sourceProducts
subsets
subtypes
supertypes
textPut a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
toughness
typeSorcery
typesSorcery
uuid97bada65-7590-55d1-900a-ee8488d8cadb
variations
watermarkdimir
setNameDragon's Maze

Identifiers

id26069
cardKingdomEtchedId
cardKingdomFoilId189823
cardKingdomId189617
cardsphereFoilId13283
cardsphereId13284
deckboxId21098
mcmId261352
mcmMetaId207830
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id7cd1866e-cf5b-5d2d-abd3-56259b57c27a
mtgoFoilId
mtgoId48526
multiverseId369009
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId66724f4e-59dd-4c70-b09b-49947320e6d1
scryfallIllustrationIdf32ae122-b28e-4b82-b1d3-0b11e0ed551d
scryfallOracleId043370fd-9cfe-47ce-8019-e915cee1ae95
tcgplayerEtchedProductId
tcgplayerProductId67903
uuid97bada65-7590-55d1-900a-ee8488d8cadb

Legalities

id26069
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuid97bada65-7590-55d1-900a-ee8488d8cadb
vintageLegal

Purchase URLs

id26069
cardKingdomhttps://mtgjson.com/links/8c1edcfe8532d2a6
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/1d6c2c55f72fee04
cardmarkethttps://mtgjson.com/links/41c65bb76b7a6391
tcgplayerhttps://mtgjson.com/links/0c63d3054ebb6e5b
tcgplayerEtched
uuid97bada65-7590-55d1-900a-ee8488d8cadb

Foreign Data (per language)

No foreign data.

Rulings

datetext
2013-04-15Entering doesn’t target any creature card. You choose which card you’re putting onto the battlefield as Entering resolves. You can choose any creature card in a graveyard at time, including one put into a graveyard because of Breaking if you cast Breaking // Entering as a fused split spell.
2013-04-15If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
2013-04-15If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
2013-04-15If you’re casting a split card with fuse from any zone other than your hand, you can’t cast both halves. You’ll only be able to cast one half or the other.
2013-04-15On the stack, a split spell that hasn’t been fused has only that half’s characteristics and mana value. The other half is treated as though it didn’t exist.
2013-04-15Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.
2013-04-15Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
2013-04-15To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.
2013-04-15When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.
2013-04-15When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.
2013-04-15You can choose the same object as the target of each half of a fused split spell, if appropriate.

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