← Back Card Profile (by Name)

Brotherhood Scribe PIP

Other printings of "Brotherhood Scribe": PIP #13 PIP #365 PIP #541 PIP #893

Card

id68750
artistJarel Threat
artistIds0fd89fbd-bd59-4ded-890e-731a8982f278
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank6344
edhrecSaltiness0.16
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsMetalcraft
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{W}
manaValue2
nameBrotherhood Scribe
number893
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power1
printingsPIP
promoTypessurgefoil
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc']}
subsets
subtypesHuman, Artificer
supertypes
textMetalcraft — {T}: You get {E} (an energy counter). Activate only if you control three or more artifacts.
Whenever you get one or more {E} during your turn, creatures you control get +1/+1 until end of turn.
toughness3
typeCreature — Human Artificer
typesCreature
uuid348af9fa-91f0-53cc-b63a-813f5e99fd89
variationsc7e3d2fd-2479-5e3c-8b4c-c56a727ab5b3, 0f3293c6-3052-5b7b-83b5-83e5e3d29d96, 5f03b20a-89d1-5842-a934-354a39d6bc5f
watermark
setNameFallout

Identifiers

id68750
cardKingdomEtchedId
cardKingdomFoilId293079
cardKingdomId
cardsphereFoilId118505
cardsphereId
deckboxId89609
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idba2a1b91-7291-53cc-a713-05926ef3bd55
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId8853734f-5538-43b5-a634-e210f80b5546
scryfallIllustrationId2a910779-1182-4040-a177-fdafdc727bd2
scryfallOracleIde22bb590-9c9a-4a99-8cd7-1dbe742f4cdd
tcgplayerEtchedProductId
tcgplayerProductId541223
uuid348af9fa-91f0-53cc-b63a-813f5e99fd89

Legalities

id68750
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid348af9fa-91f0-53cc-b63a-813f5e99fd89
vintageLegal

Purchase URLs

id68750
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/0e3217bede7ab959
cardmarket
tcgplayerhttps://mtgjson.com/links/8a373c110d0b566b
tcgplayerEtched
uuid348af9fa-91f0-53cc-b63a-813f5e99fd89

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-03-08Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
2024-03-08Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
2024-03-08If a spell or ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any {E} even if you want to.
2024-03-08If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-03-08Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-03-08Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any {E}.
2024-03-08Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-03-08Some triggered abilities that state that you “may pay” a certain amount of {E} describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-03-08{E} is the energy symbol. It represents one energy counter.

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