← Back Card Profile (by Name)

Brushfire Elemental ZNR

Other printings of "Brushfire Elemental": ZNR #221 ZNR #311 PRM #83710

Card

id105942
artistRoman Kuteynikov
artistIds9916e1ae-b86b-45fc-897f-34e7eff19c84
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityG, R
colorIndicator
colorsG, R
defense
duelDeck
edhrecRank13456
edhrecSaltiness0.1
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsshowcase, inverted
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsHaste, Landfall
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{R}{G}
manaValue2
nameBrushfire Elemental
number311
originalPrintings
originalReleaseDate
originalTextHaste
Brushfire Elemental can't be blocked by creatures with power 2 or less.
Landfall — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn.
otherFaceIds
power1
printingsPRM, ZNR
promoTypesboosterfun
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeZNR
side
signature
sourceProducts{'foil': ['2b7bdbc4-4089-5b7b-9930-dc7643227e7b', 'a23f1a83-e1de-5b30-8276-745cffbbaba3', 'f3736d50-8967-5f09-89be-3b7a4eddb948'], 'nonfoil': ['2b7bdbc4-4089-5b7b-9930-dc7643227e7b', 'a23f1a83-e1de-5b30-8276-745cffbbaba3', 'f3736d50-8967-5f09-89be-3b7a4eddb948']}
subsets
subtypesElemental
supertypes
textHaste
This creature can't be blocked by creatures with power 2 or less.
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
toughness1
typeCreature — Elemental
typesCreature
uuid7542bc87-0494-5749-8a55-7f0ba5a2eb6e
variations74e7d5ff-5e9e-56e0-ba85-6e74861f81cd
watermark
setNameZendikar Rising

Identifiers

id105942
cardKingdomEtchedId
cardKingdomFoilId237518
cardKingdomId237099
cardsphereFoilId71045
cardsphereId70100
deckboxId52899
mcmId495634
mcmMetaId316189
mtgArenaId74680
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ide0de54bc-cb83-589a-9db6-acfb3cf5b48c
mtgoFoilId
mtgoId
multiverseId495208
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId0d0954df-07f0-430d-90ee-d1fe40af546f
scryfallIllustrationId149b16de-20a9-4410-b5cc-5df3b8fab492
scryfallOracleIdb33a7ec6-b22b-41cf-9312-65add1529b51
tcgplayerEtchedProductId
tcgplayerProductId221982
uuid7542bc87-0494-5749-8a55-7f0ba5a2eb6e

Legalities

id105942
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid7542bc87-0494-5749-8a55-7f0ba5a2eb6e
vintageLegal

Purchase URLs

id105942
cardKingdomhttps://mtgjson.com/links/c56d282bd6ec1b55
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/575b6be20d96646d
cardmarkethttps://mtgjson.com/links/d74f4011f6fc7a4b
tcgplayerhttps://mtgjson.com/links/0a3ac5fd4086b43f
tcgplayerEtched
uuid7542bc87-0494-5749-8a55-7f0ba5a2eb6e

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified灌木火元素生物 ~元素敏捷
灌木火元素不能被力量等于或小于2的生物阻挡。
地落~每当一个地在你的操控下进战场时,灌木火元素得+2/+2直到回合结束。
495433
Chinese Traditional灌木火元素生物 ~元素敏捷
灌木火元素不能被力量等於或小於2的生物阻擋。
地落~每當一個地在你的操控下進戰場時,灌木火元素得+2/+2直到回合結束。
495458
FrenchÉlémental de feu de brousseCréature : élémentalCélérité
L'Élémental de feu de brousse ne peut pas être bloqué par les créatures de force inférieure ou égale à 2.
Toucheterre — À chaque fois qu'un terrain arrive sur le champ de bataille sous votre contrôle, l'Élémental de feu de brousse gagne +2/+2 jusqu'à la fin du tour.
495283
GermanBuschfeuer-ElementarKreatur — ElementarwesenEile
Das Buschfeuer-Elementar kann von Kreaturen mit Stärke 2 oder weniger nicht geblockt werden.
Landung — Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, erhält das Buschfeuer-Elementar +2/+2 bis zum Ende des Zuges.
495233
ItalianElementale dell'Incendio BoschivoCreatura — ElementaleRapidità
L'Elementale dell'Incendio Boschivo non può essere bloccato da creature con forza pari o inferiore a 2.
Terraferma — Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, l'Elementale dell'Incendio Boschivo prende +2/+2 fino alla fine del turno.
495308
Japanese山火事の精霊クリーチャー — エレメンタル速攻
山火事の精霊は、パワーが2以下のクリーチャーによってはブロックされない。
上陸 ― 土地が1つあなたのコントロール下で戦場に出るたび、ターン終了時まで、山火事の精霊は+2/+2の修整を受ける。
495333
Korean산불 정령생물 — 정령신속
산불 정령은 공격력이 2 이하인 생물에게 방어될 수 없다.
대지력 — 대지가 당신의 조종하에 전장에 들어올 때마다, 산불 정령은 턴종료까지 +2/+2를 받는다.
495358
Portuguese (Brazil)Elemental das QueimadasCriatura — ElementalÍmpeto
Elemental das Queimadas não pode ser bloqueado por criaturas com poder igual ou inferior a 2.
Aterragem — Toda vez que um terreno entra no campo de batalha sob seu controle, Elemental das Queimadas recebe +2/+2 até o final do turno.
495383
RussianЭлементаль Лесного ПожараСущество — ЭлементальУскорение
Элементаль Лесного Пожара не может быть заблокирован существами с силой 2 или меньше.
Землепад — Каждый раз, когда земля выходит на поле битвы под вашим контролем, Элементаль Лесного Пожара получает +2/+2 до конца хода.
495408
SpanishElemental quemamalezaCriatura — ElementalPrisa.
El Elemental quemamaleza no puede ser bloqueado por criaturas con fuerza de 2 o menos.
Aterrizaje — Siempre que una tierra entre al campo de batalla bajo tu control, el Elemental quemamaleza obtiene +2/+2 hasta el final del turno.
495258

Rulings

datetext
2020-09-25Once a creature with power 3 or greater has blocked this creature, changing the power of the blocking creature won't cause this creature to become unblocked.
2024-11-08A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
2024-11-08A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
2024-11-08Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

Tip: bookmark this page with your query parameters for quick access.