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Collective Effort SIR

Other printings of "Collective Effort": EMN #17 PEMN #17s SIR #19 ONC #61 40K #183 40K #183★ FIC #237

Card

id87772
artistEric Deschamps
artistIds37970e22-9cee-44c1-af44-5ee27cf26b76
asciiName
attractionLights
availabilityarena
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank3017
edhrecSaltiness0.07
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsEscalate
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{W}{W}
manaValue3
nameCollective Effort
number19
originalPrintings
originalReleaseDate
originalTextEscalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
otherFaceIds
power
printings40K, EMN, FIC, ONC, PEMN, SIR
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeSIR
side
signature
sourceProducts
subsets
subtypes
supertypes
textEscalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
toughness
typeSorcery
typesSorcery
uuidc6d4ae76-eb05-5518-9e9a-1ee8fa63fb82
variations
watermark
setNameShadows over Innistrad Remastered

Identifiers

id87772
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId86621
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id403b9da4-19d0-5105-8f6e-17ed63d38226
mtgoFoilId
mtgoId
multiverseId606629
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdcb6dc430-7393-49f3-ac34-a1a03579d9d0
scryfallIllustrationId57134145-19f1-4810-8bc6-d7a2089ebd9a
scryfallOracleIda97e760a-99c8-47ea-a875-451aca913ee7
tcgplayerEtchedProductId
tcgplayerProductId
uuidc6d4ae76-eb05-5518-9e9a-1ee8fa63fb82

Legalities

id87772
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidc6d4ae76-eb05-5518-9e9a-1ee8fa63fb82
vintageLegal

Purchase URLs

id87772
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuidc6d4ae76-eb05-5518-9e9a-1ee8fa63fb82

Foreign Data (per language)

No foreign data.

Rulings

datetext
2016-07-13Additional costs don't affect a spell's mana value.
2016-07-13Effects that reduce the cost of spells reduce the total cost, including any escalate costs added.
2016-07-13If an effect allows you to cast a spell that has escalate without paying its mana cost, you pay escalate costs for that spell if you choose more than one mode.
2016-07-13If one target of an escalate spell becomes illegal, the other targets will still be affected. If all of the targets become illegal, the spell won't resolve.
2016-07-13If two of the chosen modes of an escalate spell target a creature, you may choose the same creature for each mode's target, or choose different creatures. The same is true if the chosen modes target a player (or opponent).
2016-07-13If you choose the first and third modes, and destroying the creature ends an "exile until" effect (such as that of Lunarch Inquisitors), the creature will return to the battlefield before you put +1/+1 counters on creatures. The same is true if you choose the second and third modes and destroying the enchantment ends such an effect.
2016-07-13You can tap any untapped creature you control to pay the escalate cost, including one you haven't controlled continuously since the beginning of the turn.
2016-07-13You can't choose any one mode multiple times.
2016-07-13You choose all of your modes at once. You can't wait to perform one mode's actions and then decide to choose more modes.

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