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Calix, Destiny's Hand PRM

Other printings of "Calix, Destiny's Hand": PTHB #211p PTHB #211s THB #211 THB #257 CMM #918 PRM #79843

Card

id78804
artistChuck Lukacs
artistIds2bdf4da7-c66c-4c46-a253-284c856ccfab
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityG, W
colorIndicator
colorsG, W
defense
duelDeck
edhrecRank3965
edhrecSaltiness0.21
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': False, 'oathbreaker': True}
life
loyalty4
manaCost{2}{G}{W}
manaValue4
nameCalix, Destiny's Hand
number79843
originalPrintings
originalReleaseDate2020-02-07
originalText
otherFaceIds
power
printingsCMM, PRM, PTHB, THB
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodePRM
side
signature
sourceProducts
subsets
subtypesCalix
supertypesLegendary
text[+1]: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
[−3]: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.
[−7]: Return all enchantment cards from your graveyard to the battlefield.
toughness
typeLegendary Planeswalker — Calix
typesPlaneswalker
uuidcab59b89-dc55-511b-a419-15cbc5a8fa05
variations
watermark
setNameMagic Online Promos

Identifiers

id78804
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id6cbbd01a-0a27-5e9d-93ca-b4c23cd3d3f6
mtgoFoilId
mtgoId79843
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId89f0dff1-61bd-4e74-8ea9-f907d339f9cb
scryfallIllustrationIdd07147ed-57a2-4e86-9653-7d4f297b7e1b
scryfallOracleIdd9f01177-2237-475e-ad91-114bfae077ce
tcgplayerEtchedProductId
tcgplayerProductId
uuidcab59b89-dc55-511b-a419-15cbc5a8fa05

Legalities

id78804
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidcab59b89-dc55-511b-a419-15cbc5a8fa05
vintageLegal

Purchase URLs

id78804
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuidcab59b89-dc55-511b-a419-15cbc5a8fa05

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-01-24Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
2020-01-24If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
2020-01-24If an Aura is being put onto the battlefield at the same time as an enchantment creature, that Aura can’t enchant that creature.
2020-01-24If an Aura is put onto the battlefield without being cast, the Aura’s controller-to-be chooses what it will enchant as it comes back onto the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in its current zone.
2020-01-24If the target enchantment you control leaves the battlefield or otherwise becomes an illegal target before Calix’s second ability resolves, the target permanent you don’t control won’t be exiled.

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