← Back Card Profile (by Name)

Call to Arms ICE

Other printings of "Call to Arms": ME3 #4 ICE #10

Card

id37776
artistRandy Gallegos
artistIdsa5048cc7-438a-4378-98e4-da99b78e1db0
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank26913
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion1993
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved1
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{W}
manaValue2
nameCall to Arms
number10
originalPrintings
originalReleaseDate
originalTextChoose a color. As long as target opponent controls more cards of that color than any other color, all white creatures get +1/+1. If at any time that opponent does not control more cards of that color than any other color, bury Call to Arms.
otherFaceIds
power
printingsICE, ME3
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeICE
side
signature
sourceProducts{'nonfoil': ['336c0f3c-7922-530d-b687-ca056692d873', '57d8c3aa-7e9f-5cd0-bc47-3686d9958d8b']}
subsets
subtypes
supertypes
textAs this enchantment enters, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.
toughness
typeEnchantment
typesEnchantment
uuid290851be-48c6-5a06-a257-a0228ade6170
variations
watermark
setNameIce Age

Identifiers

id37776
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId20043
cardsphereFoilId
cardsphereId20027
deckboxId9401
mcmId6446
mcmMetaId788
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf64755d0-20a0-5fad-9f95-304505b163c4
mtgoFoilId
mtgoId
multiverseId2670
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIda92f0d4a-23d8-47d4-b910-d142e0eefd3d
scryfallIllustrationIda8eb66c9-f083-410a-9516-51f170f8e1ce
scryfallOracleId72eaaa73-3263-46e9-aa86-5862d3aed20a
tcgplayerEtchedProductId
tcgplayerProductId4618
uuid290851be-48c6-5a06-a257-a0228ade6170

Legalities

id37776
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predhLegal
premodernLegal
standard
standardbrawl
timeless
uuid290851be-48c6-5a06-a257-a0228ade6170
vintageLegal

Purchase URLs

id37776
cardKingdomhttps://mtgjson.com/links/371d77572e8bbfa6
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/0c1da4507fbba771
tcgplayerhttps://mtgjson.com/links/1dc2eccafbc07ec0
tcgplayerEtched
uuid290851be-48c6-5a06-a257-a0228ade6170

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchAppel aux armes
GermanMobilmachungVerzauberungWähle eine Farbe. So lange ein Gegner Deiner Wahl mehr Karten von dieser Farbe als von irgendeiner anderen Farbe beherrscht, erhalten alle weißen Kreaturen +1/+1. Wenn dieser Gegner zu irgendeinem Zeitpunkt nicht mehr Karten von dieser Farbe als von irgendeiner anderen Farbe beherrscht, begrabe die Mobilmachung.
ItalianChiamata alle Armi
Portuguese (Brazil)Chamado às Armas
SpanishLlamada a las armas

Rulings

datetext
2004-10-04You can't choose "colorless" as a color.
2009-10-01Call to Arms affects all white creatures, not just white creatures you control.
2009-10-01Call to Arms's third ability is a "state trigger." Once a state trigger triggers, it won't trigger again as long as the ability is on the stack. If the ability is countered and the trigger condition is still true, it will immediately trigger again.
2009-10-01If Call to Arms changes controllers, it will continue to check the nontoken permanents controlled by the player chosen as it entered, even if that player isn't an opponent of its current controller.
2009-10-01The game continually counts the number of nontoken permanents of each color the chosen player controls. Multicolored ones are counted for each of their colors; colorless ones are ignored. The moment the number of nontoken permanents of the chosen color that player controls is less than or equal to the number of permanents of one of the other colors that player controls, Call to Arms's second ability stops giving white creatures +1/+1 and its third ability triggers. Call to Arms will be sacrificed when the third ability resolves, even if those numbers have changed by then.

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