← Back Card Profile (by Name)

Call to the Netherworld TSP

Other printings of "Call to the Netherworld": TSP #97 C19 #108

Card

id96054
artistVance Kovacs
artistIdsb5516011-4722-4fc8-8542-102cecc52b71
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank5931
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextThe ritual was normally performed only by horrors and pit spawn. Lesser mages had but one sanity to crack in the casting.
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsMadness
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{B}
manaValue1
nameCall to the Netherworld
number97
originalPrintings
originalReleaseDate
originalTextReturn target black creature card from your graveyard to your hand.
Madness {0} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)
otherFaceIds
power
printingsC19, TSP
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeTSP
side
signature
sourceProducts{'foil': ['9d623fc4-e528-588c-91d6-a4aa340f95ad', '9e24d3f1-861e-5792-ae7b-cac05e3f4f82'], 'nonfoil': ['9d623fc4-e528-588c-91d6-a4aa340f95ad', 'c5970cfb-5305-5951-9aac-02cc9cf83e5a']}
subsets
subtypes
supertypes
textReturn target black creature card from your graveyard to your hand.
Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
toughness
typeSorcery
typesSorcery
uuide227585b-9d68-5cea-8487-cfe2dc203cd5
variations
watermark
setNameTime Spiral

Identifiers

id96054
cardKingdomEtchedId
cardKingdomFoilId121481
cardKingdomId121191
cardsphereFoilId44138
cardsphereId44139
deckboxId559
mcmId13781
mcmMetaId8328
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id118b8943-19da-55a8-befa-358040b57dec
mtgoFoilId25424
mtgoId25423
multiverseId108832
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdfa7322e2-dbea-46e1-ba29-a86a13e5d33e
scryfallIllustrationIdad1e8930-0a8d-4a25-b6c2-80f5d1e61a69
scryfallOracleIda28ef7a5-4b47-4429-838b-a64a7c0701d0
tcgplayerEtchedProductId
tcgplayerProductId14174
uuide227585b-9d68-5cea-8487-cfe2dc203cd5

Legalities

id96054
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuide227585b-9d68-5cea-8487-cfe2dc203cd5
vintageLegal

Purchase URLs

id96054
cardKingdomhttps://mtgjson.com/links/eb0085d86d5b97a9
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/69c438d76f7b1ea0
cardmarkethttps://mtgjson.com/links/edc088a0e81be789
tcgplayerhttps://mtgjson.com/links/37b1ee8e5d758fbb
tcgplayerEtched
uuide227585b-9d68-5cea-8487-cfe2dc203cd5

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified冥府呼唤此祭礼通常是惊惧兽与暗渊魔裔的专利。 只有疯到无可救药的法师才会冒丧失心智之险施咒。法术将目标黑色生物牌从你的坟墓场移回你手上。
疯魔{0}(如果你弃掉此牌,可以改为使用它并支付其疯魔费用,而非直接将它置入你的坟墓场。)
132276
FrenchAppel au monde souterrainLe rituel était d'ordinaire uniquement pratiqué par les horreurs et les engeances de l'Abîme. Un mage moins puissant risquait d'y perdre le peu de santé mentale qui lui restait.RituelRenvoyez une carte de créature noire ciblée depuis votre cimetière dans votre main.
Folie {0} (Si vous vous défaussez de cette carte, vous pouvez la jouer pour son coût de folie à la place de la mettre dans votre cimetière.)
132577
GermanRuf in die ZwischenweltNormalerweise wurde das Ritual nur von Schrecken und Grubengezücht durchgeführt. Die meisten unbedeutenden Magier hatten nur einen Verstand, den sie dabei verlieren konnten.HexereiBringe eine schwarze Kreaturenkarte deiner Wahl aus deinem Friedhof auf deine Hand zurück.
Wahnsinn {0} (Falls du diese Karte aus deiner Hand abwirfst, kannst du sie für ihre Wahnsinn-Kosten spielen, anstatt sie auf deinen Friedhof zu legen.)
132878
ItalianRichiamo degli InferiIl rituale veniva celebrato normalmente solo dagli orrori e dalle progenie dell'abisso. I maghi minori avevano un solo equilibrio mentale da far crollare durante il lancio.StregoneriaRiprendi in mano una carta creatura nera bersaglio dal tuo cimitero.
Follia {0} (Se scarti questa carta, puoi giocarla pagando il suo costo di follia invece di metterla nel tuo cimitero.)
133179
Japanese冥界への呼び声この儀式は、通常であれば邪霊や悪魔の落とし児でなければ行えない。 力のない魔道士にとって、この術のために投げ捨てられる理性は一つしかないのだ。ソーサリーあなたの墓地にある黒のクリーチャー・カード1枚を対象とし、それをあなたの手札に戻す。
マッドネス {0} (あなたがこのカードを捨てる場合、あなたはそれをあなたの墓地に置く代わりに、マッドネス・コストでそれをプレイしてもよい。)
133480
Portuguese (Brazil)Chamado ao Mundo dos MortosO ritual normalmente era realizado apenas pelos horrores e crias do antro. Os magos menores dispunham apenas de uma sanidade para queimar na conjuração.FeitiçoDevolva o card de criatura alvo preto de seu cemitério para sua mão.
Loucura {0} (Se descartar este card, você poderá jogá-lo pagando seu custo de loucura, em vez de colocá-lo em seu cemitério.)
133781
RussianЗов в ПреисподнююЭтот ритуал обычно свершался только кошмарами и порождениями преисподней. Лишь немногие маги могли довести его до конца, не лишившись рассудка.ВолшебствоВерните целевую карту черного существа из вашего кладбища в вашу руку.
Бешенство {0} (Если вы сбрасываете эту карту, вы можете сыграть ее за ее стоимость бешенства вместо того чтобы положить ее на ваше кладбище.)
134082
SpanishLlamar al submundoEl ritual era realizado normalmente por horrores y engendros del foso. Los magos menores tienen una única cordura para destruir realizándolo.ConjuroRegresa la carta de criatura negra objetivo de tu cementerio a tu mano.
Demencia {0} (Si descartas esta carta, puedes jugarla por su coste de demencia en vez de ponerla en tu cementerio.)
134383

Rulings

datetext
2022-12-08A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
2022-12-08A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
2022-12-08Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
2022-12-08Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
2022-12-08If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
2022-12-08If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
2022-12-08If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
2022-12-08Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
2022-12-08To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

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