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Arlinn, the Pack's Hope // Arlinn, the Moon's Fury PMID

Other printings of "Arlinn, the Pack's Hope // Arlinn, the Moon's Fury": PLST #MID-211 PLST #MID-211 DBL #211 DBL #211 MID #211 MID #211 PMID #211s PMID #211s MID #279 MID #279 MID #307 MID #307 PRM #94060 PRM #94060

Card

id75768
artistAnna Steinbauer
artistIds3516496c-c279-4b56-8239-720683d03ae0
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG, R
colorIndicatorG, R
colorsG, R
defense
duelDeck
edhrecRank7458
edhrecSaltiness0.5
faceConvertedManaCost0
faceFlavorName
faceManaValue0
faceNameArlinn, the Moon's Fury
finishesfoil
flavorName
flavorText
frameEffectssunmoondfc
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsNightbound
languageEnglish
layouttransform
leadershipSkills{'brawl': False, 'commander': False, 'oathbreaker': True}
life
loyalty4
manaCost
manaValue4
nameArlinn, the Pack's Hope // Arlinn, the Moon's Fury
number211s
originalPrintings
originalReleaseDate
originalText
otherFaceIds8f4a14a1-734b-5972-87e8-6c341c9ed863
power
printingsDBL, MID, PLST, PMID, PRM
promoTypesprerelease, datestamped
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodePMID
sideb
signature
sourceProducts
subsets
subtypesArlinn
supertypesLegendary
textNightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
[+2]: Add {R}{G}.
[0]: Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
toughness
typeLegendary Planeswalker — Arlinn
typesPlaneswalker
uuid56bcf7ce-1eb8-5507-8f82-d354d1e44cfb
variations
watermark
setNameInnistrad: Midnight Hunt Promos

Identifiers

id75768
cardKingdomEtchedId
cardKingdomFoilId251350
cardKingdomId
cardsphereFoilId81793
cardsphereId
deckboxId60374
mcmId575672
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id2f4c513a-ed80-574d-b9e3-996a243ad344
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId
scryfallIdca605a6c-a709-4c4d-98e6-81dbfcef12e2
scryfallIllustrationId9d3b73cb-6d91-48f1-ab96-89971207556d
scryfallOracleIdf227ce07-7e96-4a36-ab7c-9be6e777d649
tcgplayerEtchedProductId
tcgplayerProductId249517
uuid56bcf7ce-1eb8-5507-8f82-d354d1e44cfb

Legalities

id75768
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid56bcf7ce-1eb8-5507-8f82-d354d1e44cfb
vintageLegal

Purchase URLs

id75768
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/d78e709cfb411d6b
cardmarket
tcgplayerhttps://mtgjson.com/links/89ad3b0e3f921a97
tcgplayerEtched
uuid56bcf7ce-1eb8-5507-8f82-d354d1e44cfb

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-09-24After Arlinn, the Moon Fury's second loyalty ability resolves, she is a Werewolf creature and not a planeswalker, so she doesn't lose loyalty counters when she's dealt damage.
2021-09-24Arlinn, the Moon's Fury's first loyalty ability is not a mana ability. It uses the stack and may be responded to.
2021-09-24Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
2021-09-24If Arlinn, the Moon Fury's second loyalty ability is making her a Werewolf creature and it somehow becomes day, Arlinn will transform, but the effect making her a Werewolf creature will continue to apply for the rest of the turn.
2021-09-24If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
2021-09-24If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
2021-09-24If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
2021-09-24If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
2021-09-24Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

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