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Sarevok's Tome CLB

Other printings of "Sarevok's Tome": CLB #645 CLB #685

Card

id18714
artistTitus Lunter
artistIdsb11e6b3a-f4ca-4cf1-8fd7-475696de5f5c
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank4834
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}
manaValue4
nameSarevok's Tome
number645
originalPrintings
originalReleaseDate
originalTextWhen Sarevok's Tome enters the battlefield, you take the initiative.
{T}: Add {C}. If you have the initiative, add {C}{C} instead.
{3}, {T}: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon.
otherFaceIds
power
printingsCLB
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeCLB
side
signature
sourceProducts{'nonfoil': ['c0fa8d42-016e-51a5-a6cf-d05167da13ba', 'd72b8065-9cc3-531b-a4e6-16edfdec49bf']}
subsets
subtypes
supertypes
textWhen this artifact enters, you take the initiative.
{T}: Add {C}. If you have the initiative, add {C}{C} instead.
{3}, {T}: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon.
toughness
typeArtifact
typesArtifact
uuid86d96c11-21d7-59cc-b91e-bdaf1b583c4e
variationsef52e455-d25a-5b3f-8ab0-e5672751f711
watermark
setNameCommander Legends: Battle for Baldur's Gate

Identifiers

id18714
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId262212
cardsphereFoilId
cardsphereId89858
deckboxId66137
mcmId662795
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc49dab24-39f1-526a-afb5-8783c0081ea6
mtgoFoilId
mtgoId
multiverseId566985
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId12794c31-8aea-4cd9-9534-e890fe3ebc8c
scryfallIllustrationIdf819bfe0-2139-47a1-97e2-3985177e6ed8
scryfallOracleId6ec54d84-7026-45a3-a7d7-37cd5c9a8463
tcgplayerEtchedProductId
tcgplayerProductId273867
uuid86d96c11-21d7-59cc-b91e-bdaf1b583c4e

Legalities

id18714
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid86d96c11-21d7-59cc-b91e-bdaf1b583c4e
vintageLegal

Purchase URLs

id18714
cardKingdomhttps://mtgjson.com/links/79129ad00271ecc0
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/c6b3f0c4d55e87f0
tcgplayerEtched
uuid86d96c11-21d7-59cc-b91e-bdaf1b583c4e

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchGrimoire de SarevokArtefactQuand le Grimoire de Sarevok arrive sur le champ de bataille, vous prenez l'initiative.
{T} : Ajoutez {C}. Si vous détenez l'initiative, ajoutez {C}{C} à la place.
{3}, {T} : Exilez les cartes du dessus de votre bibliothèque jusqu'à ce que vous exiliez une carte non-terrain. Vous pouvez lancer cette carte sans payer son coût de mana. N'activez que si vous avez terminé un donjon.
567063
GermanSarevoks ZauberbuchArtefaktWenn Sarevoks Zauberbuch ins Spiel kommt, übernimmst du die Initiative.
{T}: Erzeuge {C}. Falls du die Initiative hast, erzeuge stattdessen {C}{C}.
{3}, {T}: Schicke Karten oben von deiner Bibliothek ins Exil, bis du eine Nichtland-Karte ins Exil schickst. Du kannst die Karte wirken, ohne ihre Manakosten zu bezahlen. Aktiviere diese Fähigkeit nur, falls du ein Gewölbe absolviert hast.
567024
Japaneseサレヴォクの書アーティファクトサレヴォクの書が戦場に出たとき、あなたはイニシアチブを得る。
{T}:{C}を加える。あなたがイニシアチブを持っているなら、代わりに{C}{C}を加える。
{3}, {T}:あなたが土地でないカード1枚を追放するまで、あなたのライブラリーの一番上から1枚ずつ追放していく。あなたはそのカードをマナ・コストを支払うことなく唱えてもよい。あなたがダンジョンを踏破したことがなければ起動できない。
567102

Rulings

datetext
2022-06-10A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
2022-06-10If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
2022-06-10If you aren't in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
2022-06-10If you're already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you're already in Undercity or any other dungeon.
2022-06-10In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.
2022-06-10Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
2022-06-10Similarly, when instructed to venture into Undercity, you can't start a dungeon that isn't Undercity.
2022-06-10The initiative is a designation a player can have. A player with the initiative designation is said to "have the initiative." The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.
2022-06-10There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.
2022-06-10You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren't in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can't start Undercity.

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